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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-02-04 04:06:09 -05:00
scene: add knob to turn off Xwayland surface restacking
This is useful in these cases: - The same surface is added to two different scene-graphs. wlroots can't figure out on its own which scene-graph should drive the Xwayland stacking. - A compositor uses multiple Xwayland servers (e.g. one per app). wlroots will try to restack surfaces from different Xwayland instances and this will not go well.
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parent
b094f8aeb3
commit
2c64b30a67
2 changed files with 12 additions and 2 deletions
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@ -105,6 +105,8 @@ struct wlr_scene {
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struct wlr_gamma_control_manager_v1 *gamma_control_manager_v1;
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struct wlr_color_manager_v1 *color_manager_v1;
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bool restack_xwayland_surfaces;
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struct {
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struct wl_listener linux_dmabuf_v1_destroy;
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struct wl_listener gamma_control_manager_v1_destroy;
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@ -185,6 +185,8 @@ struct wlr_scene *wlr_scene_create(void) {
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wl_list_init(&scene->gamma_control_manager_v1_destroy.link);
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wl_list_init(&scene->gamma_control_manager_v1_set_gamma.link);
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scene->restack_xwayland_surfaces = true;
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const char *debug_damage_options[] = {
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"none",
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"rerender",
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@ -293,6 +295,7 @@ struct scene_update_data {
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struct wlr_box update_box;
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struct wl_list *outputs;
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bool calculate_visibility;
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bool restack_xwayland_surfaces;
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#if WLR_HAS_XWAYLAND
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struct wlr_xwayland_surface *restack_above;
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@ -609,7 +612,9 @@ static bool scene_node_update_iterator(struct wlr_scene_node *node,
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update_node_update_outputs(node, data->outputs, NULL, NULL);
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#if WLR_HAS_XWAYLAND
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restack_xwayland_surface(node, &box, data);
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if (data->restack_xwayland_surfaces) {
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restack_xwayland_surface(node, &box, data);
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}
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#endif
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return false;
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@ -671,6 +676,7 @@ static void scene_update_region(struct wlr_scene *scene,
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},
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.outputs = &scene->outputs,
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.calculate_visibility = scene->calculate_visibility,
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.restack_xwayland_surfaces = scene->restack_xwayland_surfaces,
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};
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// update node visibility and output enter/leave events
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@ -686,7 +692,9 @@ static void scene_node_update(struct wlr_scene_node *node,
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int x, y;
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if (!wlr_scene_node_coords(node, &x, &y)) {
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#if WLR_HAS_XWAYLAND
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restack_xwayland_surface_below(node);
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if (scene->restack_xwayland_surfaces) {
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restack_xwayland_surface_below(node);
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}
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#endif
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if (damage) {
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scene_update_region(scene, damage);
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