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render/allocator: store shadow buffer preference in wlr_drm_dumb_allocator
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2 changed files with 9 additions and 0 deletions
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@ -25,6 +25,7 @@ struct wlr_drm_dumb_allocator {
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struct wlr_allocator base;
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struct wl_list buffers; // wlr_drm_dumb_buffer.link
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int drm_fd;
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bool prefer_shadow;
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};
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/**
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