wlr_scene: Introduce wlr_scene_buffer_set_filter_mode

This commit is contained in:
Alexander Orzechowski 2023-06-19 18:17:23 -04:00 committed by Simon Ser
parent 06c0b0a204
commit 2ac31fc630
2 changed files with 20 additions and 1 deletions

View file

@ -816,6 +816,16 @@ void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
scene_node_update(&scene_buffer->node, NULL);
}
void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
enum wlr_scale_filter_mode filter_mode) {
if (scene_buffer->filter_mode == filter_mode) {
return;
}
scene_buffer->filter_mode = filter_mode;
scene_node_update(&scene_buffer->node, NULL);
}
static struct wlr_texture *scene_buffer_get_texture(
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
struct wlr_client_buffer *client_buffer =
@ -1146,6 +1156,7 @@ static void scene_node_render(struct wlr_scene_node *node, const struct render_d
.transform = transform,
.clip = &render_region,
.alpha = &scene_buffer->opacity,
.filter_mode = scene_buffer->filter_mode,
});
wl_signal_emit_mutable(&scene_buffer->events.output_present, data->output);