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wlr_scene: Introduce wlr_scene_buffer_set_filter_mode
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2 changed files with 20 additions and 1 deletions
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@ -22,6 +22,7 @@
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#include <pixman.h>
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#include <time.h>
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#include <wayland-server-core.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/addon.h>
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@ -168,6 +169,7 @@ struct wlr_scene_buffer {
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// private state
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float opacity;
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enum wlr_scale_filter_mode filter_mode;
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uint64_t active_outputs;
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struct wlr_texture *texture;
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struct wlr_fbox src_box;
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@ -423,6 +425,12 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
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void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
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float opacity);
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/**
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* Sets the filter mode to use when scaling the buffer
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*/
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void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
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enum wlr_scale_filter_mode filter_mode);
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/**
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* Calls the buffer's frame_done signal.
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*/
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@ -455,7 +463,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
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* Render and populate given output state.
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*/
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bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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struct wlr_output_state *state);
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struct wlr_output_state *state);
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/**
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* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
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