wlr_scene: Introduce wlr_scene_buffer_set_filter_mode

This commit is contained in:
Alexander Orzechowski 2023-06-19 18:17:23 -04:00 committed by Simon Ser
parent 06c0b0a204
commit 2ac31fc630
2 changed files with 20 additions and 1 deletions

View file

@ -22,6 +22,7 @@
#include <pixman.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/addon.h>
@ -168,6 +169,7 @@ struct wlr_scene_buffer {
// private state
float opacity;
enum wlr_scale_filter_mode filter_mode;
uint64_t active_outputs;
struct wlr_texture *texture;
struct wlr_fbox src_box;
@ -423,6 +425,12 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
float opacity);
/**
* Sets the filter mode to use when scaling the buffer
*/
void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
enum wlr_scale_filter_mode filter_mode);
/**
* Calls the buffer's frame_done signal.
*/
@ -455,7 +463,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
* Render and populate given output state.
*/
bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
struct wlr_output_state *state);
struct wlr_output_state *state);
/**
* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by