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Add wlcore/wl_shm (WIP)
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12 changed files with 186 additions and 4 deletions
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@ -20,9 +20,11 @@ struct wlr_renderer_impl {
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bool (*render_with_matrix)(struct wlr_renderer_state *state,
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struct wlr_surface *surface, const float (*matrix)[16]);
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void (*render_quad)(struct wlr_renderer_state *state,
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const float (*color)[4], const float (*matrix)[16]);
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const float (*color)[4], const float (*matrix)[16]);
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void (*render_ellipse)(struct wlr_renderer_state *state,
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const float (*color)[4], const float (*matrix)[16]);
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const float (*color)[4], const float (*matrix)[16]);
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer_state *state, size_t *len);
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void (*destroy)(struct wlr_renderer_state *state);
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};
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@ -36,7 +38,7 @@ struct wlr_surface_impl {
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struct wl_shm_buffer *shm);
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// TODO: egl
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void (*get_matrix)(struct wlr_surface_state *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*bind)(struct wlr_surface_state *state);
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void (*destroy)(struct wlr_surface_state *state);
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};
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