render/texture: drop wlr_texture_is_opaque

Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
This commit is contained in:
Simon Ser 2022-06-16 14:43:24 +02:00
parent f28c0e2046
commit 29291cb47c
10 changed files with 42 additions and 35 deletions

View file

@ -46,11 +46,6 @@ static struct wlr_pixman_texture *get_texture(
return (struct wlr_pixman_texture *)wlr_texture;
}
static bool texture_is_opaque(struct wlr_texture *wlr_texture) {
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
return !texture->format_info->has_alpha;
}
static void texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
wl_list_remove(&texture->link);
@ -61,7 +56,6 @@ static void texture_destroy(struct wlr_texture *wlr_texture) {
}
static const struct wlr_texture_impl texture_impl = {
.is_opaque = texture_is_opaque,
.destroy = texture_destroy,
};