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render: use DRM formats in wlr_texture_from_pixels
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6 changed files with 10 additions and 12 deletions
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@ -15,7 +15,6 @@
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/shm_format.h"
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static const GLfloat verts[] = {
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1, 0, // top right
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