render: use DRM formats in wlr_texture_from_pixels

This commit is contained in:
Simon Ser 2021-02-16 19:41:40 +01:00
parent b54ef3372d
commit 27fba3df43
6 changed files with 10 additions and 12 deletions

View file

@ -15,7 +15,6 @@
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "render/shm_format.h"
static const GLfloat verts[] = {
1, 0, // top right