Implement absolute motion events for wayland

This commit is contained in:
nyorain 2017-06-22 17:54:51 +02:00
parent 0813c1dd39
commit 272030652a
3 changed files with 38 additions and 21 deletions

View file

@ -63,7 +63,7 @@ static bool wlr_wl_backend_init(struct wlr_backend_state* state) {
state->remote_display_src = wl_event_loop_add_fd(loop, fd, events,
dispatch_events, state);
wl_event_source_check(state->remote_display_src);
return true;
}
@ -102,6 +102,17 @@ bool wlr_backend_is_wl(struct wlr_backend *b) {
return b->impl == &backend_impl;
}
struct wlr_output *wlr_wl_output_for_surface(struct wlr_backend_state *backend,
struct wl_surface *surface) {
for (size_t i = 0; i < backend->outputs->length; ++i) {
struct wlr_output *output = backend->outputs->items[i];
if(output->state->surface == surface)
return output;
}
return NULL;
}
struct wlr_backend *wlr_wl_backend_create(struct wl_display *display) {
wlr_log(L_INFO, "Creating wayland backend");