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render/vulkan: add some interfaces to allow compositors to integrate
Added wlr_vk_renderer_get_* functions to allow get the VkInstance, VkPhysicalDevice, VkDevice, queue family of a wlr_vk_renderer. Added wlr_vk_renderer_get_current_image_attribs function to allow get the VkImage of current renderer buffer to use on compositors. Added wlr_renderer_is_vk function, it's like the wlr_renderer_is_gles2, returns true if the wlr_renderer is a wlr_vk_renderer. Added wlr_vk_image_get_attribs function to get a VkImage and it's extras information (e.g. a VkImageLayout and VkImageFormat of the VkImage) from a wlr_texture.
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3 changed files with 66 additions and 4 deletions
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@ -9,10 +9,29 @@
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#ifndef WLR_RENDER_VULKAN_H
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#define WLR_RENDER_VULKAN_H
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#include <vulkan/vulkan_core.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_vk_image_attribs {
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VkImage image;
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VkImageLayout layout;
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VkFormat format;
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};
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struct wlr_renderer *wlr_vk_renderer_create_with_drm_fd(int drm_fd);
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VkInstance wlr_vk_renderer_get_instance(struct wlr_renderer *renderer);
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VkPhysicalDevice wlr_vk_renderer_get_physical_device(struct wlr_renderer *renderer);
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VkDevice wlr_vk_renderer_get_device(struct wlr_renderer *renderer);
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uint32_t wlr_vk_renderer_get_queue_family(struct wlr_renderer *renderer);
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void wlr_vk_renderer_get_current_image_attribs(struct wlr_renderer *renderer,
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struct wlr_vk_image_attribs *attribs);
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bool wlr_renderer_is_vk(struct wlr_renderer *wlr_renderer);
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bool wlr_texture_is_vk(struct wlr_texture *texture);
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void wlr_vk_texture_get_image_attribs(struct wlr_texture *texture,
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struct wlr_vk_image_attribs *attribs);
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#endif
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