render/gles2: make wlr_gles2_texture_from_* private

These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.

[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
This commit is contained in:
Simon Ser 2020-07-28 13:45:24 +02:00 committed by Drew DeVault
parent c32d89ee3e
commit 26af316b3b
4 changed files with 23 additions and 33 deletions

View file

@ -134,9 +134,12 @@ static const struct wlr_texture_impl texture_impl = {
.destroy = gles2_texture_destroy,
};
struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_egl *egl = renderer->egl;
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
@ -175,8 +178,11 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
return &texture->wlr_texture;
}
struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *resource) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_egl *egl = renderer->egl;
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
@ -238,8 +244,11 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
return &texture->wlr_texture;
}
struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_egl *egl = renderer->egl;
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {