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	Add focus change event for seats
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					 4 changed files with 44 additions and 1 deletions
				
			
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			@ -146,6 +146,10 @@ struct wlr_seat_pointer_state {
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	uint32_t grab_time;
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	struct wl_listener surface_destroy;
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	struct {
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		struct wl_signal focus_change;
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	} events;
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};
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// TODO: May be useful to be able to simulate keyboard input events
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			@ -164,6 +168,10 @@ struct wlr_seat_keyboard_state {
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	struct wlr_seat_keyboard_grab *grab;
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	struct wlr_seat_keyboard_grab *default_grab;
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	struct {
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		struct wl_signal focus_change;
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	} events;
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};
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struct wlr_seat_touch_state {
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			@ -238,6 +246,20 @@ struct wlr_seat_pointer_request_set_cursor_event {
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	int32_t hotspot_x, hotspot_y;
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};
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struct wlr_seat_pointer_focus_change_event {
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	struct wlr_seat *seat;
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	struct wlr_surface *old_surface, *new_surface;
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	double sx, sy;
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};
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struct wlr_seat_keyboard_focus_change_event {
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	struct wlr_seat *seat;
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	struct wlr_surface *old_surface, *new_surface;
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	size_t num_keycodes;
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	uint32_t *keycodes;
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	struct wlr_keyboard_modifiers *modifiers;
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};
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/**
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 * Allocates a new wlr_seat and adds a wl_seat global to the display.
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 */
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			@ -225,6 +225,8 @@ struct wlr_seat *wlr_seat_create(struct wl_display *display, const char *name) {
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	seat->pointer_state.default_grab = pointer_grab;
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	seat->pointer_state.grab = pointer_grab;
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	wl_signal_init(&seat->pointer_state.events.focus_change);
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	// keyboard state
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	struct wlr_seat_keyboard_grab *keyboard_grab =
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		calloc(1, sizeof(struct wlr_seat_keyboard_grab));
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			@ -241,6 +243,8 @@ struct wlr_seat *wlr_seat_create(struct wl_display *display, const char *name) {
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	seat->keyboard_state.seat = seat;
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	wl_list_init(&seat->keyboard_state.surface_destroy.link);
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	wl_signal_init(&seat->keyboard_state.events.focus_change);
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	// touch state
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	struct wlr_seat_touch_grab *touch_grab =
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		calloc(1, sizeof(struct wlr_seat_touch_grab));
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			@ -291,6 +291,16 @@ void wlr_seat_keyboard_enter(struct wlr_seat *seat,
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		// as it targets seat->keyboard_state.focused_client
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		wlr_seat_keyboard_send_modifiers(seat, modifiers);
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	}
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	struct wlr_seat_keyboard_focus_change_event event = {
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		.seat = seat,
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		.new_surface = surface,
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		.old_surface = focused_surface,
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		.num_keycodes = num_keycodes,
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		.keycodes = keycodes,
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		.modifiers = modifiers,
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	};
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	wlr_signal_emit_safe(&seat->keyboard_state.events.focus_change, &event);
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}
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void wlr_seat_keyboard_notify_enter(struct wlr_seat *seat,
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			@ -183,7 +183,14 @@ void wlr_seat_pointer_enter(struct wlr_seat *wlr_seat,
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	wlr_seat->pointer_state.focused_client = client;
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	wlr_seat->pointer_state.focused_surface = surface;
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	// TODO: send focus change event
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	struct wlr_seat_pointer_focus_change_event event = {
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		.seat = wlr_seat,
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		.new_surface = surface,
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		.old_surface = focused_surface,
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		.sx = sx,
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		.sy = sy,
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	};
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	wlr_signal_emit_safe(&wlr_seat->pointer_state.events.focus_change, &event);
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}
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void wlr_seat_pointer_clear_focus(struct wlr_seat *wlr_seat) {
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