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backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
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22 changed files with 106 additions and 69 deletions
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@ -4,6 +4,7 @@
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/util/log.h>
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#include "util/signal.h"
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@ -179,3 +180,19 @@ void wlr_renderer_init_wl_shm(struct wlr_renderer *r,
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}
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}
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}
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struct wlr_renderer *wlr_renderer_autocreate(struct wlr_egl *egl,
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EGLenum platform, void *remote_display, EGLint *config_attribs, EGLint visual_id) {
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if (!wlr_egl_init(egl, platform, remote_display, config_attribs, visual_id)) {
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wlr_log(L_ERROR, "Could not initialize EGL");
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return NULL;
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}
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struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl);
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if (!renderer) {
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wlr_egl_finish(egl);
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}
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return renderer;
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}
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