backends: implement custom EGL and renderer initialization

Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
This commit is contained in:
Ilia Bozhinov 2018-05-25 13:14:35 +03:00
parent a0eb37e2ea
commit 24cf70ae96
22 changed files with 106 additions and 69 deletions

View file

@ -3,6 +3,7 @@
#include <stdint.h>
#include <wayland-server-protocol.h>
#include <wlr/render/egl.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/types/wlr_box.h>
@ -16,6 +17,9 @@ struct wlr_renderer {
} events;
};
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_egl *egl, EGLenum platform,
void *remote_display, EGLint *config_attribs, EGLint visual_id);
void wlr_renderer_begin(struct wlr_renderer *r, int width, int height);
void wlr_renderer_end(struct wlr_renderer *r);
void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);