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backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
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22 changed files with 106 additions and 69 deletions
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@ -3,6 +3,7 @@
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#include <stdint.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_box.h>
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@ -16,6 +17,9 @@ struct wlr_renderer {
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} events;
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};
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struct wlr_renderer *wlr_renderer_autocreate(struct wlr_egl *egl, EGLenum platform,
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void *remote_display, EGLint *config_attribs, EGLint visual_id);
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void wlr_renderer_begin(struct wlr_renderer *r, int width, int height);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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