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backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
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22 changed files with 106 additions and 69 deletions
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@ -20,12 +20,20 @@ struct wlr_backend {
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} events;
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};
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typedef struct wlr_renderer *(*wlr_renderer_create_func_t)(struct wlr_egl *egl, EGLenum platform,
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void *remote_display, EGLint *config_attribs, EGLint visual_id);
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/**
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* Automatically initializes the most suitable backend given the environment.
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* Will always return a multibackend. The backend is created but not started.
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* Returns NULL on failure.
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*
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* The compositor can request to initialize the backend's renderer by setting
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* the create_render_func. The callback must initialize the given wlr_egl and
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* return a valid wlr_renderer, or NULL if it has failed to initiaze it.
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* Pass NULL as create_renderer_func to use the backend's default renderer.
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*/
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display,
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wlr_renderer_create_func_t create_renderer_func);
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/**
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* Start the backend. This may signal new_input or new_output immediately, but
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* may also wait until the display's event loop begins. Returns false on
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