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backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
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22 changed files with 106 additions and 69 deletions
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@ -9,7 +9,8 @@
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* Creates a headless backend. A headless backend has no outputs or inputs by
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* default.
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*/
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
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wlr_renderer_create_func_t create_renderer_func);
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/**
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* Create a new headless output backed by an in-memory EGL framebuffer. You can
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* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
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