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backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
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22 changed files with 106 additions and 69 deletions
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@ -5,6 +5,7 @@
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#include <gbm.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_drm_backend;
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@ -32,7 +33,7 @@ struct wlr_drm_surface {
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};
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bool init_drm_renderer(struct wlr_drm_backend *drm,
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struct wlr_drm_renderer *renderer);
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struct wlr_drm_renderer *renderer, wlr_renderer_create_func_t create_render);
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void finish_drm_renderer(struct wlr_drm_renderer *renderer);
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bool init_drm_surface(struct wlr_drm_surface *surf,
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