backends: implement custom EGL and renderer initialization

Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
This commit is contained in:
Ilia Bozhinov 2018-05-25 13:14:35 +03:00
parent a0eb37e2ea
commit 24cf70ae96
22 changed files with 106 additions and 69 deletions

View file

@ -5,6 +5,7 @@
#include <gbm.h>
#include <stdbool.h>
#include <stdint.h>
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
struct wlr_drm_backend;
@ -32,7 +33,7 @@ struct wlr_drm_surface {
};
bool init_drm_renderer(struct wlr_drm_backend *drm,
struct wlr_drm_renderer *renderer);
struct wlr_drm_renderer *renderer, wlr_renderer_create_func_t create_render);
void finish_drm_renderer(struct wlr_drm_renderer *renderer);
bool init_drm_surface(struct wlr_drm_surface *surf,