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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-21 06:46:46 -04:00
wlr_renderer: Switch texture rendering functions to take wlr_raster
Implements automatic texture uploading as both wlr_scene and cursor handling both are simplified as a result.
This commit is contained in:
parent
45ad3d47ad
commit
248a33a026
20 changed files with 142 additions and 166 deletions
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@ -93,8 +93,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
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struct wlr_renderer *renderer = cursor->output->renderer;
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assert(renderer);
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struct wlr_texture *texture = cursor->texture;
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if (texture == NULL) {
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if (!cursor->raster) {
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return;
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}
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@ -118,7 +117,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
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pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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output_scissor(cursor->output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0f);
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wlr_render_raster_with_matrix(renderer, cursor->raster, matrix, 1.0f);
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}
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wlr_renderer_scissor(renderer, NULL);
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@ -231,28 +230,28 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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float scale = output->scale;
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enum wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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struct wlr_texture *texture = cursor->texture;
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if (cursor->surface != NULL) {
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scale = cursor->surface->current.scale;
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transform = cursor->surface->current.transform;
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}
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if (texture == NULL) {
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return NULL;
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}
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struct wlr_allocator *allocator = output->allocator;
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struct wlr_renderer *renderer = output->renderer;
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assert(allocator != NULL && renderer != NULL);
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int width = texture->width;
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int height = texture->height;
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if (!cursor->raster) {
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return NULL;
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}
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int width = cursor->raster->width;
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int height = cursor->raster->height;
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if (output->impl->get_cursor_size) {
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// Apply hardware limitations on buffer size
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output->impl->get_cursor_size(cursor->output, &width, &height);
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if ((int)texture->width > width || (int)texture->height > height) {
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wlr_log(WLR_DEBUG, "Cursor texture too large (%dx%d), "
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"exceeds hardware limitations (%dx%d)", texture->width,
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texture->height, width, height);
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if ((int)cursor->raster->width > width || (int)cursor->raster->height > height) {
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wlr_log(WLR_DEBUG, "Cursor raster too large (%dx%d), "
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"exceeds hardware limitations (%dx%d)", cursor->raster->width,
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cursor->raster->height, width, height);
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return NULL;
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}
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}
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@ -284,8 +283,8 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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}
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struct wlr_box cursor_box = {
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.width = texture->width * output->scale / scale,
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.height = texture->height * output->scale / scale,
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.width = cursor->raster->width * output->scale / scale,
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.height = cursor->raster->height * output->scale / scale,
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};
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float output_matrix[9];
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@ -313,7 +312,7 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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}
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wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
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wlr_render_raster_with_matrix(renderer, cursor->raster, matrix, 1.0);
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wlr_renderer_end(renderer);
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@ -333,21 +332,16 @@ static bool output_cursor_attempt_hardware(struct wlr_output_cursor *cursor) {
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return false;
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}
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// TODO: try using the surface buffer directly
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struct wlr_texture *texture = cursor->texture;
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// If the cursor was hidden or was a software cursor, the hardware
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// cursor position is outdated
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output->impl->move_cursor(cursor->output,
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(int)cursor->x, (int)cursor->y);
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struct wlr_buffer *buffer = NULL;
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if (texture != NULL) {
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buffer = render_cursor_buffer(cursor);
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if (buffer == NULL) {
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wlr_log(WLR_ERROR, "Failed to render cursor buffer");
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return false;
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}
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buffer = render_cursor_buffer(cursor);
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if (buffer == NULL) {
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wlr_log(WLR_ERROR, "Failed to render cursor buffer");
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return false;
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}
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struct wlr_box hotspot = {
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@ -407,15 +401,16 @@ bool wlr_output_cursor_set_buffer(struct wlr_output_cursor *cursor,
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output_cursor_update_visible(cursor);
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wlr_texture_destroy(cursor->texture);
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cursor->texture = NULL;
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wlr_raster_unlock(cursor->raster);
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cursor->raster = NULL;
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cursor->enabled = false;
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if (buffer != NULL) {
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cursor->texture = wlr_texture_from_buffer(renderer, buffer);
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if (cursor->texture == NULL) {
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cursor->raster = wlr_raster_create(buffer);
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if (!cursor->raster) {
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return false;
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}
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cursor->enabled = true;
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}
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@ -435,18 +430,14 @@ static void output_cursor_commit(struct wlr_output_cursor *cursor,
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output_cursor_damage_whole(cursor);
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}
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wlr_raster_unlock(cursor->raster);
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cursor->raster = NULL;
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struct wlr_surface *surface = cursor->surface;
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assert(surface != NULL);
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wlr_texture_destroy(cursor->texture);
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cursor->texture = NULL;
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if (surface->current.buffer) {
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cursor->texture = wlr_texture_from_buffer(cursor->output->renderer,
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surface->current.buffer);
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if (cursor->texture == NULL) {
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return;
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}
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cursor->raster = wlr_raster_create(surface->current.buffer);
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}
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// Some clients commit a cursor surface with a NULL buffer to hide it.
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@ -593,7 +584,7 @@ void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor) {
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output_set_hardware_cursor(cursor->output, NULL, 0, 0);
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cursor->output->hardware_cursor = NULL;
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}
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wlr_texture_destroy(cursor->texture);
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wlr_raster_unlock(cursor->raster);
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wl_list_remove(&cursor->link);
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free(cursor);
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}
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@ -101,7 +101,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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}
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}
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wlr_texture_destroy(scene_buffer->texture);
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wlr_raster_unlock(scene_buffer->raster);
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wlr_buffer_unlock(scene_buffer->buffer);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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@ -345,8 +345,8 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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scene_node_damage_whole(&scene_buffer->node);
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}
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = NULL;
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wlr_raster_unlock(scene_buffer->raster);
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scene_buffer->raster = NULL;
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wlr_buffer_unlock(scene_buffer->buffer);
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if (buffer) {
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@ -475,17 +475,6 @@ void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
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wlr_signal_emit_safe(&scene_buffer->events.frame_done, now);
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}
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static struct wlr_texture *scene_buffer_get_texture(
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struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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if (scene_buffer->texture != NULL) {
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return scene_buffer->texture;
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}
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scene_buffer->texture =
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wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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return scene_buffer->texture;
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}
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static void scene_node_get_size(struct wlr_scene_node *node,
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int *width, int *height) {
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*width = 0;
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@ -821,8 +810,8 @@ static void render_rect(struct wlr_output *output,
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pixman_region32_fini(&damage);
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}
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static void render_texture(struct wlr_output *output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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static void render_raster(struct wlr_output *output,
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pixman_region32_t *output_damage, struct wlr_raster *raster,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const float matrix[static 9]) {
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struct wlr_renderer *renderer = output->renderer;
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@ -830,8 +819,8 @@ static void render_texture(struct wlr_output *output,
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struct wlr_fbox default_src_box = {0};
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if (wlr_fbox_empty(src_box)) {
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default_src_box.width = texture->width;
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default_src_box.height = texture->height;
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default_src_box.width = raster->width;
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default_src_box.height = raster->height;
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src_box = &default_src_box;
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}
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@ -845,7 +834,7 @@ static void render_texture(struct wlr_output *output,
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_render_subtexture_with_matrix(renderer, texture, src_box, matrix, 1.0);
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wlr_render_subraster_with_matrix(renderer, raster, src_box, matrix, 1.0);
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}
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pixman_region32_fini(&damage);
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@ -870,7 +859,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
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scene_node_get_size(node, &dst_box.width, &dst_box.height);
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scale_box(&dst_box, output->scale);
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struct wlr_texture *texture;
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float matrix[9];
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enum wl_output_transform transform;
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switch (node->type) {
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@ -889,18 +877,16 @@ static void render_node_iterator(struct wlr_scene_node *node,
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return;
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}
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struct wlr_renderer *renderer = output->renderer;
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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if (texture == NULL) {
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return;
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if (!scene_buffer->raster) {
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scene_buffer->raster = wlr_raster_create(scene_buffer->buffer);
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}
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transform = wlr_output_transform_invert(scene_buffer->transform);
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wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
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output->transform_matrix);
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render_texture(output, output_damage, texture, &scene_buffer->src_box,
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&dst_box, matrix);
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render_raster(output, output_damage, scene_buffer->raster,
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&scene_buffer->src_box, &dst_box, matrix);
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wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output);
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break;
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@ -226,14 +226,18 @@ static bool frame_shm_copy(struct wlr_screencopy_frame_v1 *frame,
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static bool blit_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_v1_buffer *dst_dmabuf,
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struct wlr_buffer *src_buffer) {
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struct wlr_buffer *dst_buffer = wlr_buffer_lock(&dst_dmabuf->base);
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struct wlr_texture *src_tex =
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wlr_texture_from_buffer(renderer, src_buffer);
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if (src_tex == NULL) {
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goto error_src_tex;
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struct wlr_raster *raster = wlr_raster_create(src_buffer);
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if (!raster){
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return false;
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}
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if (!wlr_renderer_raster_upload(renderer, raster)) {
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wlr_raster_unlock(raster);
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return false;
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}
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struct wlr_buffer *dst_buffer = wlr_buffer_lock(&dst_dmabuf->base);
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float mat[9];
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wlr_matrix_identity(mat);
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wlr_matrix_scale(mat, dst_buffer->width, dst_buffer->height);
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@ -243,17 +247,16 @@ static bool blit_dmabuf(struct wlr_renderer *renderer,
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}
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wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
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wlr_render_texture_with_matrix(renderer, src_tex, mat, 1.0f);
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wlr_render_raster_with_matrix(renderer, raster, mat, 1.0f);
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wlr_renderer_end(renderer);
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wlr_texture_destroy(src_tex);
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wlr_raster_unlock(raster);
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wlr_buffer_unlock(dst_buffer);
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return true;
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error_renderer_begin:
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wlr_texture_destroy(src_tex);
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error_src_tex:
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wlr_raster_unlock(raster);
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wlr_buffer_unlock(dst_buffer);
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return false;
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}
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