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wlr_renderer: Switch texture rendering functions to take wlr_raster
Implements automatic texture uploading as both wlr_scene and cursor handling both are simplified as a result.
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parent
45ad3d47ad
commit
248a33a026
20 changed files with 142 additions and 166 deletions
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@ -90,14 +90,14 @@ struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
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return NULL;
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}
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struct wlr_texture *tex = wlr_texture_from_buffer(renderer, buffer);
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if (tex == NULL) {
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struct wlr_raster *raster = wlr_raster_create(buffer);
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if (!raster) {
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return NULL;
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}
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struct wlr_buffer *dst = wlr_swapchain_acquire(surf->swapchain, NULL);
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if (!dst) {
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wlr_texture_destroy(tex);
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wlr_raster_unlock(raster);
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return NULL;
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}
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@ -107,16 +107,15 @@ struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
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if (!wlr_renderer_begin_with_buffer(renderer, dst)) {
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wlr_buffer_unlock(dst);
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wlr_texture_destroy(tex);
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wlr_raster_unlock(raster);
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return NULL;
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}
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wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
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wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f);
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wlr_render_raster_with_matrix(renderer, raster, mat, 1.0f);
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wlr_renderer_end(renderer);
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wlr_texture_destroy(tex);
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wlr_raster_unlock(raster);
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return dst;
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}
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