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output: refactor frame submission API
This is necessary for direct scan-out and other upcoming features. This patch changes the output API to look like the wl_surface API. Outputs now have some double-buffered state: the frame to be submitted (currently only wlr_renderer frames are supported) and the damaged region. To attach a pending frame, use wlr_output_attach_render. To set the pending damaged region, use wlr_output_set_damage. To submit the pending state, call wlr_output_commit. This will submit the pending frame to the backend. To migrate from the old API to the new one: - Replace wlr_output_make_current calls by wlr_output_attach_render - Replace wlr_output_swap_buffers calls by wlr_output_set_damage and wlr_output_commit
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12 changed files with 115 additions and 74 deletions
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@ -591,8 +591,8 @@ static void output_frame(struct wl_listener *listener, void *data) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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/* wlr_output_make_current makes the OpenGL context current. */
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if (!wlr_output_make_current(output->wlr_output, NULL)) {
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/* wlr_output_attach_render makes the OpenGL context current. */
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if (!wlr_output_attach_render(output->wlr_output, NULL)) {
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return;
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}
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/* The "effective" resolution can change if you rotate your outputs. */
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@ -635,7 +635,7 @@ static void output_frame(struct wl_listener *listener, void *data) {
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/* Conclude rendering and swap the buffers, showing the final frame
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* on-screen. */
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wlr_renderer_end(renderer);
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wlr_output_swap_buffers(output->wlr_output, NULL, NULL);
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wlr_output_commit(output->wlr_output);
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}
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static void server_new_output(struct wl_listener *listener, void *data) {
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