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output: refactor frame submission API
This is necessary for direct scan-out and other upcoming features. This patch changes the output API to look like the wl_surface API. Outputs now have some double-buffered state: the frame to be submitted (currently only wlr_renderer frames are supported) and the damaged region. To attach a pending frame, use wlr_output_attach_render. To set the pending damaged region, use wlr_output_set_damage. To submit the pending state, call wlr_output_commit. This will submit the pending frame to the backend. To migrate from the old API to the new one: - Replace wlr_output_make_current calls by wlr_output_attach_render - Replace wlr_output_swap_buffers calls by wlr_output_set_damage and wlr_output_commit
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12 changed files with 115 additions and 74 deletions
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@ -56,12 +56,12 @@ void output_frame_notify(struct wl_listener *listener, void *data) {
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sample->dec = inc;
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}
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wlr_output_make_current(sample_output->output, NULL);
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wlr_output_attach_render(sample_output->output, NULL);
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glClearColor(sample->color[0], sample->color[1], sample->color[2], 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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wlr_output_swap_buffers(sample_output->output, NULL, NULL);
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wlr_output_commit(sample_output->output);
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sample->last_frame = now;
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}
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