render/vulkan: fix missing DMA-BUF implicit write fence for render buffer

Same as previous commit for the read side, but this one waits for
all readers to be done before starting to write.
This commit is contained in:
Simon Ser 2026-02-14 18:17:32 +01:00 committed by Simon Zeni
parent 8c8d6363a1
commit 2367d78c3c
3 changed files with 47 additions and 1 deletions

View file

@ -477,6 +477,8 @@ bool vulkan_sync_render_pass_release(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_pass *pass);
bool vulkan_sync_foreign_texture_acquire(struct wlr_vk_texture *texture,
int sync_file_fds[static WLR_DMABUF_MAX_PLANES]);
bool vulkan_sync_render_buffer_acquire(struct wlr_vk_render_buffer *render_buffer,
int sync_file_fds[static WLR_DMABUF_MAX_PLANES]);
bool vulkan_read_pixels(struct wlr_vk_renderer *vk_renderer,
VkFormat src_format, VkImage src_image,

View file

@ -146,6 +146,40 @@ static VkSemaphore render_pass_wait_sync_file(struct wlr_vk_render_pass *pass,
return *sem_ptr;
}
static bool render_pass_wait_render_buffer(struct wlr_vk_render_pass *pass,
VkSemaphoreSubmitInfoKHR *render_wait, uint32_t *render_wait_len_ptr) {
int sync_file_fds[WLR_DMABUF_MAX_PLANES];
for (size_t i = 0; i < WLR_DMABUF_MAX_PLANES; i++) {
sync_file_fds[i] = -1;
}
if (!vulkan_sync_render_buffer_acquire(pass->render_buffer, sync_file_fds)) {
return false;
}
for (size_t i = 0; i < WLR_DMABUF_MAX_PLANES; i++) {
if (sync_file_fds[i] < 0) {
continue;
}
VkSemaphore sem = render_pass_wait_sync_file(pass, *render_wait_len_ptr, sync_file_fds[i]);
if (sem == VK_NULL_HANDLE) {
close(sync_file_fds[i]);
continue;
}
render_wait[*render_wait_len_ptr] = (VkSemaphoreSubmitInfoKHR){
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
.semaphore = sem,
.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
};
(*render_wait_len_ptr)++;
}
return true;
}
static bool unwrap_color_transform(struct wlr_color_transform *transform,
float matrix[static 9], enum wlr_color_transfer_function *tf) {
if (transform == NULL) {
@ -308,7 +342,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
vkCmdEndRenderPass(render_cb->vk);
size_t pass_textures_len = pass->textures.size / sizeof(struct wlr_vk_render_pass_texture);
size_t render_wait_cap = pass_textures_len * WLR_DMABUF_MAX_PLANES;
size_t render_wait_cap = (1 + pass_textures_len) * WLR_DMABUF_MAX_PLANES;
render_wait = calloc(render_wait_cap, sizeof(*render_wait));
if (render_wait == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
@ -413,6 +447,10 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
}
}
if (!render_pass_wait_render_buffer(pass, render_wait, &render_wait_len)) {
wlr_log(WLR_ERROR, "Failed to wait for render buffer DMA-BUF fence");
}
// also add acquire/release barriers for the current render buffer
VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
if (!pass->render_buffer_out->transitioned) {

View file

@ -1016,6 +1016,12 @@ bool vulkan_sync_foreign_texture_acquire(struct wlr_vk_texture *texture,
return buffer_export_sync_file(texture->renderer, texture->buffer, DMA_BUF_SYNC_READ, sync_file_fds);
}
bool vulkan_sync_render_buffer_acquire(struct wlr_vk_render_buffer *render_buffer,
int sync_file_fds[static WLR_DMABUF_MAX_PLANES]) {
return buffer_export_sync_file(render_buffer->renderer, render_buffer->wlr_buffer,
DMA_BUF_SYNC_WRITE, sync_file_fds);
}
static bool buffer_import_sync_file(struct wlr_buffer *buffer, uint32_t flags, int sync_file_fd) {
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(buffer, &dmabuf)) {