output: always use hardware cursors if available

This changes the `wlr_output_impl.set_cursor` function to take a
`wlr_texture` instead of a byte buffer. This simplifies the
DRM and Wayland backends since they were creating textures from
the byte buffer anyway.

With this commit, performance should be improved when moving the
cursor since outputs don't need to be re-rendered anymore.
This commit is contained in:
emersion 2018-05-01 21:38:04 +01:00
parent 509d38425c
commit 225d182765
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GPG key ID: 0FDE7BE0E88F5E48
6 changed files with 113 additions and 140 deletions

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@ -40,25 +40,22 @@ struct wlr_wl_output {
struct wlr_output wlr_output;
struct wlr_wl_backend *backend;
struct wl_list link;
struct wl_surface *surface;
struct wl_callback *frame_callback;
struct zxdg_surface_v6 *xdg_surface;
struct zxdg_toplevel_v6 *xdg_toplevel;
struct wl_egl_window *egl_window;
struct wl_callback *frame_callback;
struct {
struct wl_shm_pool *pool;
void *buffer; // actually a (client-side) struct wl_buffer *
uint32_t buf_size;
uint8_t *data;
struct wl_surface *surface;
int32_t hotspot_x, hotspot_y;
} cursor;
EGLSurface egl_surface;
uint32_t enter_serial;
void *egl_surface;
struct wl_list link;
struct {
struct wl_surface *surface;
struct wl_egl_window *egl_window;
int32_t hotspot_x, hotspot_y;
} cursor;
};
struct wlr_wl_input_device {