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	render/pixman: Improve transform performance
The old code to render transformed textures with pixman would run
composite over the whole output regardless of the texture size.  When
rendering something small this caused a huge performance hit.
Rewrite the transform branch of render_pass_add_texture to:
- Only composite over the rectangle we're drawing to
- Generally try to make things a lot clearer and some comments
Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3832
(cherry picked from commit e08d52bbc6)
			
			
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					 1 changed files with 53 additions and 37 deletions
				
			
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			@ -70,6 +70,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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		});
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	}
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	// Rotate the final destination size into source coordinates
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	struct wlr_box orig_box;
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	wlr_box_transform(&orig_box, &dst_box, options->transform,
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		buffer->buffer->width, buffer->buffer->height);
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			@ -87,65 +88,75 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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		case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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			tr_cos = 0;
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			tr_sin = 1;
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			tr_x = buffer->buffer->height;
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			tr_y = src_box.width;
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			break;
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		case WL_OUTPUT_TRANSFORM_180:
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		case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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			tr_cos = -1;
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			tr_sin = 0;
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			tr_x = buffer->buffer->width;
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			tr_y = buffer->buffer->height;
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			tr_x = src_box.width;
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			tr_y = src_box.height;
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			break;
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		case WL_OUTPUT_TRANSFORM_270:
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		case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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			tr_cos = 0;
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			tr_sin = -1;
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			tr_y = buffer->buffer->width;
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			tr_x = src_box.height;
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			break;
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		}
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		switch (options->transform) {
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		case WL_OUTPUT_TRANSFORM_FLIPPED:
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		case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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			tr_x = buffer->buffer->width - tr_x;
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			break;
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		case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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		case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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			tr_x = buffer->buffer->height - tr_x;
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			break;
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		case WL_OUTPUT_TRANSFORM_NORMAL:
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		case WL_OUTPUT_TRANSFORM_90:
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		case WL_OUTPUT_TRANSFORM_180:
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		case WL_OUTPUT_TRANSFORM_270:
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			break;
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		}
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		// Pixman transforms are generally the opposite of what you expect because they
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		// apply to the coordinate system rather than the image.  The comments here
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		// refer to what happens to the image, so all the code between
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		// pixman_transform_init_identity() and pixman_image_set_transform() is probably
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		// best read backwards.  Also this means translations are in the opposite
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		// direction, imagine them as moving the origin around rather than moving the
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		// image.
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		//
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		// Beware that this doesn't work quite the same as wp_viewporter: We apply crop
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		// before transform and scale, whereas it defines crop in post-transform-scale
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		// coordinates.  But this only applies to internal wlroots code - the viewporter
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		// extension code makes sure that to clients everything works as it should.
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		struct pixman_transform transform;
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		pixman_transform_init_identity(&transform);
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		pixman_transform_rotate(&transform, NULL,
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			pixman_int_to_fixed(tr_cos), pixman_int_to_fixed(tr_sin));
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		if (options->transform >= WL_OUTPUT_TRANSFORM_FLIPPED) {
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			pixman_transform_scale(&transform, NULL,
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				pixman_int_to_fixed(-1), pixman_int_to_fixed(1));
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		}
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		// pixman rotates about the origin, translate the result so that its new top-left
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		// corner is back at the origin.
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		pixman_transform_translate(&transform, NULL,
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			pixman_int_to_fixed(tr_x), pixman_int_to_fixed(tr_y));
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		pixman_transform_translate(&transform, NULL,
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			-pixman_int_to_fixed(orig_box.x), -pixman_int_to_fixed(orig_box.y));
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		// Apply scaling to get to the dst_box size.  Because the scaling is applied last
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		// it depends on the whether the rotation swapped width and height, which is why
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		// we use orig_box instead of dst_box.
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		pixman_transform_scale(&transform, NULL,
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			pixman_double_to_fixed(src_box.width / (double)orig_box.width),
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			pixman_double_to_fixed(src_box.height / (double)orig_box.height));
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		// pixman rotates about the origin which again leaves everything outside of the
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		// viewport.  Translate the result so that its new top-left corner is back at the
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		// origin.
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		pixman_transform_translate(&transform, NULL,
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			-pixman_int_to_fixed(tr_x), -pixman_int_to_fixed(tr_y));
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		// Apply the rotation
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		pixman_transform_rotate(&transform, NULL,
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			pixman_int_to_fixed(tr_cos), pixman_int_to_fixed(tr_sin));
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		// Apply flip before rotation
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		if (options->transform >= WL_OUTPUT_TRANSFORM_FLIPPED) {
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			// The flip leaves everything left of the Y axis which is outside the
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			// viewport. So translate everything back into the viewport.
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			pixman_transform_translate(&transform, NULL,
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				-pixman_int_to_fixed(src_box.width), pixman_int_to_fixed(0));
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			// Flip by applying a scale of -1 to the X axis
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			pixman_transform_scale(&transform, NULL,
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				pixman_int_to_fixed(-1), pixman_int_to_fixed(1));
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		}
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		// Apply the translation for source crop so the origin is now at the top-left of
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		// the region we're actually using.  Do this last so all the other transforms
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		// apply on top of this.
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		pixman_transform_translate(&transform, NULL,
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			pixman_int_to_fixed(src_box.x), pixman_int_to_fixed(src_box.y));
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		pixman_image_set_transform(texture->image, &transform);
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		switch (options->filter_mode) {
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		case WLR_SCALE_FILTER_BILINEAR:
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			pixman_image_set_filter(texture->image, PIXMAN_FILTER_BILINEAR, NULL, 0);
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			@ -155,12 +166,17 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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			break;
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		}
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		pixman_image_set_transform(texture->image, &transform);
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		// We've already applied the transforms for source crop and scaling so just
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		// composite over the whole output and let the transform deal with everything.
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		// Now composite the result onto the pass buffer.  We specify a source origin of 0,0
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		// because the x,y part of source crop is already done using the transform. The
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		// width,height part of source crop is done here by the width and height we pass:
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		// because of the scaling, cropping at the end by dst_box.{width,height} is
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		// equivalent to if we cropped at the start by src_box.{width,height}.
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		pixman_image_composite32(op, texture->image, mask, buffer->image,
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			0, 0, 0, 0, 0, 0, buffer->buffer->width, buffer->buffer->height);
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			0, 0, // source x,y
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			0, 0, // mask x,y
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			dst_box.x, dst_box.y, // dest x,y
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			dst_box.width, dst_box.height // composite width,height
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		);
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		pixman_image_set_transform(texture->image, NULL);
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	} else {
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