Add wlr_shader to wlr-render

This commit is contained in:
Drew DeVault 2017-06-08 11:30:38 -04:00
parent fc1dc1b5b0
commit 211488131f
5 changed files with 167 additions and 47 deletions

28
include/render.h Normal file
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#ifndef _WLR_RENDER_INTERNAL_H
#define _WLR_RENDER_INTERNAL_H
#include <stdint.h>
#include <wlr/render.h>
#include <wayland-util.h>
#include <GLES3/gl3.h>
#include <stdbool.h>
struct wlr_texture {
GLuint tex_id;
uint32_t format;
int width, height;
};
struct wlr_shader {
bool valid;
uint32_t format;
GLuint vert;
GLuint program;
struct wl_list link;
};
struct wlr_renderer {
struct wlr_shader *shader;
// TODO: EGL stuff
};
#endif