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damage_ring: add wlr_damage_ring_rotate_buffer()
This adds an alternate way to use wlr_damage_ring without the concept of buffer age. Buffer age is a concept inherited from EGL but there is no real reason why we should continue to use that in wlroots. Instead, use wlr_buffer pointers. Eventually, we should be able to remove the buffer age based functions.
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2 changed files with 103 additions and 0 deletions
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@ -13,12 +13,22 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <pixman.h>
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#include <wayland-server-core.h>
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/* For triple buffering, a history of two frames is required. */
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#define WLR_DAMAGE_RING_PREVIOUS_LEN 2
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/* Keep track of as many buffers as a swapchain can hold */
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#define WLR_DAMAGE_RING_BUFFERS_LEN 4
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struct wlr_box;
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struct wlr_damage_ring_buffer {
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struct wlr_buffer *buffer;
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struct wl_listener destroy;
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pixman_region32_t damage;
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uint64_t seq;
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};
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struct wlr_damage_ring {
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int32_t width, height;
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@ -29,6 +39,9 @@ struct wlr_damage_ring {
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pixman_region32_t previous[WLR_DAMAGE_RING_PREVIOUS_LEN];
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size_t previous_idx;
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uint64_t last_buffer_seq;
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struct wlr_damage_ring_buffer buffers[WLR_DAMAGE_RING_BUFFERS_LEN];
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};
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void wlr_damage_ring_init(struct wlr_damage_ring *ring);
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@ -81,4 +94,17 @@ void wlr_damage_ring_rotate(struct wlr_damage_ring *ring);
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void wlr_damage_ring_get_buffer_damage(struct wlr_damage_ring *ring,
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int buffer_age, pixman_region32_t *damage);
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/**
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* Get accumulated buffer damage and rotate the damage ring.
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*
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* The accumulated buffer damage is the difference between the to-be-painted
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* buffer and the passed-in buffer. In other words, this is the region that
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* needs to be redrawn.
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*
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* Users should damage the ring if an error occurs while rendering or
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* submitting the new buffer to the backend.
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*/
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void wlr_damage_ring_rotate_buffer(struct wlr_damage_ring *ring,
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struct wlr_buffer *buffer, pixman_region32_t *damage);
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#endif
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