render: Introduce wlr_render_texture_options.blend_mode

This commit is contained in:
Alexander Orzechowski 2023-06-19 13:16:34 -04:00
parent 693005ac99
commit 2044cc2311
5 changed files with 39 additions and 30 deletions

View file

@ -113,10 +113,16 @@ static void legacy_add_texture(struct wlr_render_pass *wlr_pass,
pixman_region32_t clip;
get_clip_region(pass, options->clip, &clip);
float black[4] = {0};
int rects_len = 0;
const pixman_box32_t *rects = pixman_region32_rectangles(&clip, &rects_len);
for (int i = 0; i < rects_len; i++) {
scissor(pass->renderer, &rects[i]);
if (options->blend_mode == WLR_RENDER_BLEND_MODE_NONE) {
wlr_renderer_clear(pass->renderer, black);
}
wlr_render_subtexture_with_matrix(pass->renderer, texture, &src_box, matrix, alpha);
}