wlr_texture: Drop wlr_texure_from_buffer

Compositors should be using wlr_raster for texture management.
This commit is contained in:
Alexander Orzechowski 2022-06-20 11:35:43 -04:00
parent 33ae408579
commit 1e2af8665b
10 changed files with 88 additions and 143 deletions

View file

@ -196,12 +196,10 @@ static struct wlr_gles2_texture *gles2_texture_create(
return texture;
}
static struct wlr_texture *gles2_texture_from_pixels(
struct wlr_renderer *wlr_renderer,
static struct wlr_gles2_texture *gles2_texture_from_pixels(
struct wlr_gles2_renderer *renderer,
uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_drm(drm_format);
if (fmt == NULL) {
@ -253,7 +251,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture;
return texture;
}
static struct wlr_texture *gles2_texture_from_dmabuf(
@ -325,7 +323,7 @@ static const struct wlr_addon_interface texture_addon_impl = {
.destroy = texture_handle_buffer_destroy,
};
static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
static struct wlr_gles2_texture *gles2_texture_from_dmabuf_buffer(
struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_addon *addon =
@ -335,16 +333,16 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
wl_container_of(addon, texture, buffer_addon);
if (!gles2_texture_invalidate(texture)) {
wlr_log(WLR_ERROR, "Failed to invalidate texture");
return false;
return NULL;
}
wlr_buffer_lock(texture->buffer);
return &texture->wlr_texture;
return texture;
}
struct wlr_texture *wlr_texture =
gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
if (wlr_texture == NULL) {
return false;
return NULL;
}
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
@ -352,37 +350,16 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
wlr_addon_init(&texture->buffer_addon, &buffer->addons,
renderer, &texture_addon_impl);
return &texture->wlr_texture;
}
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
format, stride, buffer->width, buffer->height, data);
wlr_buffer_end_data_ptr_access(buffer);
return tex;
} else {
return NULL;
}
return texture;
}
struct wlr_gles2_texture *gles2_raster_upload(struct wlr_gles2_renderer *renderer,
struct wlr_raster *wlr_raster) {
struct wlr_texture *texture;
wl_list_for_each(texture, &wlr_raster->sources, link) {
if (wlr_texture_is_gles2(texture)) {
struct wlr_texture *raster_texture;
wl_list_for_each(raster_texture, &wlr_raster->sources, link) {
if (wlr_texture_is_gles2(raster_texture)) {
struct wlr_gles2_texture *gles2_tex =
(struct wlr_gles2_texture *)texture;
(struct wlr_gles2_texture *)raster_texture;
if (gles2_tex->renderer != renderer) {
continue;
}
@ -390,19 +367,33 @@ struct wlr_gles2_texture *gles2_raster_upload(struct wlr_gles2_renderer *rendere
}
}
struct wlr_buffer *buffer = wlr_raster->buffer;
if (!wlr_raster->buffer) {
// we could possibly do a blit with another texture from another renderer,
// but this is unsupported currently.
return NULL;
}
texture = gles2_texture_from_buffer(&renderer->wlr_renderer, wlr_raster->buffer);
if (!texture) {
return NULL;
struct wlr_gles2_texture *texture = NULL;
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
texture = gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
texture = gles2_texture_from_pixels(renderer,
format, stride, buffer->width, buffer->height, data);
wlr_buffer_end_data_ptr_access(buffer);
}
wlr_raster_attach(wlr_raster, texture);
return (struct wlr_gles2_texture *)texture;
if (texture) {
wlr_raster_attach(wlr_raster, &texture->wlr_texture);
}
return texture;
}
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,