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wlr_texture: Drop wlr_texure_from_buffer
Compositors should be using wlr_raster for texture management.
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parent
33ae408579
commit
1e2af8665b
10 changed files with 88 additions and 143 deletions
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@ -196,12 +196,10 @@ static struct wlr_gles2_texture *gles2_texture_create(
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return texture;
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}
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static struct wlr_texture *gles2_texture_from_pixels(
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struct wlr_renderer *wlr_renderer,
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static struct wlr_gles2_texture *gles2_texture_from_pixels(
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struct wlr_gles2_renderer *renderer,
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uint32_t drm_format, uint32_t stride, uint32_t width,
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uint32_t height, const void *data) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_drm(drm_format);
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if (fmt == NULL) {
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@ -253,7 +251,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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return texture;
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}
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static struct wlr_texture *gles2_texture_from_dmabuf(
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@ -325,7 +323,7 @@ static const struct wlr_addon_interface texture_addon_impl = {
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.destroy = texture_handle_buffer_destroy,
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};
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static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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static struct wlr_gles2_texture *gles2_texture_from_dmabuf_buffer(
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
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struct wlr_dmabuf_attributes *dmabuf) {
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struct wlr_addon *addon =
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@ -335,16 +333,16 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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wl_container_of(addon, texture, buffer_addon);
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if (!gles2_texture_invalidate(texture)) {
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wlr_log(WLR_ERROR, "Failed to invalidate texture");
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return false;
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return NULL;
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}
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wlr_buffer_lock(texture->buffer);
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return &texture->wlr_texture;
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return texture;
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}
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struct wlr_texture *wlr_texture =
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gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
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if (wlr_texture == NULL) {
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return false;
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return NULL;
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}
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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@ -352,37 +350,16 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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wlr_addon_init(&texture->buffer_addon, &buffer->addons,
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renderer, &texture_addon_impl);
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return &texture->wlr_texture;
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}
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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void *data;
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uint32_t format;
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size_t stride;
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struct wlr_dmabuf_attributes dmabuf;
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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} else if (wlr_buffer_begin_data_ptr_access(buffer,
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
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format, stride, buffer->width, buffer->height, data);
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wlr_buffer_end_data_ptr_access(buffer);
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return tex;
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} else {
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return NULL;
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}
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return texture;
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}
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struct wlr_gles2_texture *gles2_raster_upload(struct wlr_gles2_renderer *renderer,
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struct wlr_raster *wlr_raster) {
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struct wlr_texture *texture;
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wl_list_for_each(texture, &wlr_raster->sources, link) {
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if (wlr_texture_is_gles2(texture)) {
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struct wlr_texture *raster_texture;
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wl_list_for_each(raster_texture, &wlr_raster->sources, link) {
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if (wlr_texture_is_gles2(raster_texture)) {
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struct wlr_gles2_texture *gles2_tex =
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(struct wlr_gles2_texture *)texture;
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(struct wlr_gles2_texture *)raster_texture;
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if (gles2_tex->renderer != renderer) {
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continue;
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}
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@ -390,19 +367,33 @@ struct wlr_gles2_texture *gles2_raster_upload(struct wlr_gles2_renderer *rendere
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}
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}
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struct wlr_buffer *buffer = wlr_raster->buffer;
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if (!wlr_raster->buffer) {
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// we could possibly do a blit with another texture from another renderer,
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// but this is unsupported currently.
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return NULL;
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}
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texture = gles2_texture_from_buffer(&renderer->wlr_renderer, wlr_raster->buffer);
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if (!texture) {
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return NULL;
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struct wlr_gles2_texture *texture = NULL;
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void *data;
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uint32_t format;
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size_t stride;
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struct wlr_dmabuf_attributes dmabuf;
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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texture = gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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} else if (wlr_buffer_begin_data_ptr_access(buffer,
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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texture = gles2_texture_from_pixels(renderer,
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format, stride, buffer->width, buffer->height, data);
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wlr_buffer_end_data_ptr_access(buffer);
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}
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wlr_raster_attach(wlr_raster, texture);
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return (struct wlr_gles2_texture *)texture;
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if (texture) {
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wlr_raster_attach(wlr_raster, &texture->wlr_texture);
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}
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return texture;
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}
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void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
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