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wlr_texture: Drop wlr_texure_from_buffer
Compositors should be using wlr_raster for texture management.
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10 changed files with 88 additions and 143 deletions
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@ -44,10 +44,4 @@ bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
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*/
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void wlr_texture_destroy(struct wlr_texture *texture);
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/**
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* Create a new texture from a buffer.
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*/
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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#endif
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