wlr_texture: Drop wlr_texure_from_buffer

Compositors should be using wlr_raster for texture management.
This commit is contained in:
Alexander Orzechowski 2022-06-20 11:35:43 -04:00
parent 33ae408579
commit 1e2af8665b
10 changed files with 88 additions and 143 deletions

View file

@ -49,8 +49,6 @@ struct wlr_renderer_impl {
void (*destroy)(struct wlr_renderer *renderer);
int (*get_drm_fd)(struct wlr_renderer *renderer);
uint32_t (*get_render_buffer_caps)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_from_buffer)(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);
};
void wlr_renderer_init(struct wlr_renderer *renderer,

View file

@ -44,10 +44,4 @@ bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
*/
void wlr_texture_destroy(struct wlr_texture *texture);
/**
* Create a new texture from a buffer.
*/
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);
#endif