wlr_texture: Drop wlr_texure_from_buffer

Compositors should be using wlr_raster for texture management.
This commit is contained in:
Alexander Orzechowski 2022-06-20 11:35:43 -04:00
parent 33ae408579
commit 1e2af8665b
10 changed files with 88 additions and 143 deletions

View file

@ -128,8 +128,6 @@ struct wlr_gles2_texture *gles2_raster_upload(struct wlr_gles2_renderer *rendere
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *data);
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer);
void gles2_texture_destroy(struct wlr_gles2_texture *texture);
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,

View file

@ -261,8 +261,6 @@ VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
const struct wlr_dmabuf_attributes *attribs,
VkDeviceMemory mems[static WLR_DMABUF_MAX_PLANES], uint32_t *n_mems,
bool for_render);
struct wlr_texture *vulkan_texture_from_buffer(
struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer);
void vulkan_texture_destroy(struct wlr_vk_texture *texture);
struct wlr_vk_descriptor_pool {