render/gles2: remove gles2_procs

Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
This commit is contained in:
Simon Ser 2020-07-28 14:02:08 +02:00 committed by Drew DeVault
parent 62da61716f
commit 1dbcfdaf81
3 changed files with 32 additions and 36 deletions

View file

@ -183,7 +183,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
@ -232,7 +232,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
renderer->procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
texture->image);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
@ -248,7 +248,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
@ -299,7 +299,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
glGenTextures(1, &texture->tex);
glBindTexture(texture->target, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
glBindTexture(texture->target, 0);
pop_gles2_debug(renderer);