render/gles2: remove gles2_procs

Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
This commit is contained in:
Simon Ser 2020-07-28 14:02:08 +02:00 committed by Drew DeVault
parent 62da61716f
commit 1dbcfdaf81
3 changed files with 32 additions and 36 deletions

View file

@ -14,17 +14,6 @@
#include <wlr/render/wlr_texture.h>
#include <wlr/util/log.h>
struct wlr_gles2_procs {
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
};
extern struct wlr_gles2_procs gles2_procs;
struct wlr_gles2_pixel_format {
enum wl_shm_format wl_format;
GLint gl_format, gl_type;
@ -55,6 +44,15 @@ struct wlr_gles2_renderer {
bool egl_image_oes;
} exts;
struct {
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
} procs;
struct {
struct {
GLuint program;