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Updated DRM cursor rendering
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parent
aedfa27d3a
commit
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6 changed files with 173 additions and 132 deletions
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@ -1,5 +1,6 @@
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#include <string.h>
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#include <math.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render/matrix.h>
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/* Obtains the index for the given row/column */
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@ -81,3 +82,62 @@ void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)
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};
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memcpy(*product, _product, sizeof(_product));
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}
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static const float transforms[][4] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f,
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0.0f, -1.0f,
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},
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[WL_OUTPUT_TRANSFORM_90] = {
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0.0f, -1.0f,
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-1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_180] = {
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-1.0f, 0.0f,
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0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_270] = {
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0.0f, 1.0f,
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1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
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-1.0f, 0.0f,
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0.0f, -1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
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0.0f, 1.0f,
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-1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f,
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0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, -1.0f,
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1.0f, 0.0f,
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},
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};
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// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
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void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform) {
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memset(mat, 0, sizeof(*mat) * 16);
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const float *t = transforms[transform];
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float x = 2.0f / width;
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float y = 2.0f / height;
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// Rotation + relection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[4] = y * t[2];
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mat[5] = y * t[3];
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// Translation
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mat[3] = -copysign(1.0f, mat[0] + mat[1]);
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mat[7] = -copysign(1.0f, mat[4] + mat[5]);
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// Identity
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mat[10] = 1.0f;
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mat[15] = 1.0f;
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}
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