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render/egl: replace wlr_egl_create with wlr_egl_create_with_drm_fd
We never create an EGL context with the platform set to something other than EGL_PLATFORM_GBM_KHR. Let's simplify wlr_egl_create by taking a DRM FD instead of a (platform, remote_display) tuple. This hides the internal details of creating an EGL context for a specific device. This will allow us to transparently use the device platform [1] when the time comes. [1]: https://github.com/swaywm/wlroots/pull/2671
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3 changed files with 17 additions and 21 deletions
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@ -733,21 +733,12 @@ extern const GLchar tex_fragment_src_rgbx[];
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extern const GLchar tex_fragment_src_external[];
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struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) {
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struct gbm_device *gbm_device = gbm_create_device(drm_fd);
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if (!gbm_device) {
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wlr_log(WLR_ERROR, "Failed to create GBM device");
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return NULL;
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}
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struct wlr_egl *egl = wlr_egl_create(EGL_PLATFORM_GBM_KHR, gbm_device);
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struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd);
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if (egl == NULL) {
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wlr_log(WLR_ERROR, "Could not initialize EGL");
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gbm_device_destroy(gbm_device);
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return NULL;
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}
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egl->gbm_device = gbm_device;
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struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl);
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if (!renderer) {
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wlr_log(WLR_ERROR, "Failed to create GLES2 renderer");
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