render/egl: replace init/finish with create/destroy

This ensures wlr_gles2_renderer can properly take ownership of the
wlr_egl.

Closes: https://github.com/swaywm/wlroots/issues/2612
This commit is contained in:
Simon Ser 2021-01-09 12:00:31 +01:00
parent 50b120927d
commit 1d461687d2
12 changed files with 62 additions and 68 deletions

View file

@ -249,25 +249,16 @@ bool wlr_renderer_init_wl_display(struct wlr_renderer *r,
struct wlr_renderer *wlr_renderer_autocreate(EGLenum platform,
void *remote_display) {
struct wlr_egl *egl = calloc(1, sizeof(*egl));
struct wlr_egl *egl = wlr_egl_create(platform, remote_display, NULL);
if (egl == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
if (!wlr_egl_init(egl, platform, remote_display, NULL)) {
wlr_log(WLR_ERROR, "Could not initialize EGL");
return NULL;
}
/*
* wlr_renderer becomes the owner of the previously wlr_egl, and will
* take care of freeing the allocated memory
* TODO: move the wlr_egl logic to wlr_gles2_renderer
*/
struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl);
if (!renderer) {
wlr_egl_finish(egl);
wlr_log(WLR_ERROR, "Failed to create GLES2 renderer");
wlr_egl_destroy(egl);
}
return renderer;