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scene: fix wlr_scene_send_frame_done() API
This doesn't work if scene outputs are not used as the primary output of scene surfaces will always be NULL. Therefore, take a wlr_scene_output instead of separate wlr_scene and wlr_output arguments and rename the function to wlr_scene_output_send_frame_done(). The actual behavior of the function is unchanged.
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ad01cdf0b2
commit
1c3e0816f3
3 changed files with 34 additions and 34 deletions
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@ -876,31 +876,6 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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pixman_region32_fini(&full_region);
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}
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static void scene_send_frame_done_iterator(struct wlr_scene_node *node,
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struct wlr_output *output, struct timespec *now) {
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if (!node->state.enabled) {
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return;
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}
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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if (scene_surface->primary_output == output) {
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wlr_surface_send_frame_done(scene_surface->surface, now);
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}
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_send_frame_done_iterator(child, output, now);
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}
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}
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void wlr_scene_send_frame_done(struct wlr_scene *scene,
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struct wlr_output *output, struct timespec *now) {
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scene_send_frame_done_iterator(&scene->node, output, now);
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}
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static void scene_output_handle_destroy(struct wlr_addon *addon) {
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struct wlr_scene_output *scene_output =
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wl_container_of(addon, scene_output, addon);
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@ -1121,6 +1096,32 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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return wlr_output_commit(output);
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}
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static void scene_output_send_frame_done_iterator(struct wlr_scene_node *node,
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struct wlr_output *output, struct timespec *now) {
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if (!node->state.enabled) {
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return;
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}
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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if (scene_surface->primary_output == output) {
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wlr_surface_send_frame_done(scene_surface->surface, now);
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}
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_output_send_frame_done_iterator(child, output, now);
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}
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}
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void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
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struct timespec *now) {
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scene_output_send_frame_done_iterator(&scene_output->scene->node,
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scene_output->output, now);
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}
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static void scene_output_for_each_surface(const struct wlr_box *output_box,
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struct wlr_scene_node *node, int lx, int ly,
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wlr_surface_iterator_func_t user_iterator, void *user_data) {
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