scene: fix wlr_scene_send_frame_done() API

This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.

Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().

The actual behavior of the function is unchanged.
This commit is contained in:
Isaac Freund 2021-12-13 17:23:47 +01:00
parent ad01cdf0b2
commit 1c3e0816f3
No known key found for this signature in database
GPG key ID: 86DED400DDFD7A11
3 changed files with 34 additions and 34 deletions

View file

@ -876,31 +876,6 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
pixman_region32_fini(&full_region);
}
static void scene_send_frame_done_iterator(struct wlr_scene_node *node,
struct wlr_output *output, struct timespec *now) {
if (!node->state.enabled) {
return;
}
if (node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node(node);
if (scene_surface->primary_output == output) {
wlr_surface_send_frame_done(scene_surface->surface, now);
}
}
struct wlr_scene_node *child;
wl_list_for_each(child, &node->state.children, state.link) {
scene_send_frame_done_iterator(child, output, now);
}
}
void wlr_scene_send_frame_done(struct wlr_scene *scene,
struct wlr_output *output, struct timespec *now) {
scene_send_frame_done_iterator(&scene->node, output, now);
}
static void scene_output_handle_destroy(struct wlr_addon *addon) {
struct wlr_scene_output *scene_output =
wl_container_of(addon, scene_output, addon);
@ -1121,6 +1096,32 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
return wlr_output_commit(output);
}
static void scene_output_send_frame_done_iterator(struct wlr_scene_node *node,
struct wlr_output *output, struct timespec *now) {
if (!node->state.enabled) {
return;
}
if (node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node(node);
if (scene_surface->primary_output == output) {
wlr_surface_send_frame_done(scene_surface->surface, now);
}
}
struct wlr_scene_node *child;
wl_list_for_each(child, &node->state.children, state.link) {
scene_output_send_frame_done_iterator(child, output, now);
}
}
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now) {
scene_output_send_frame_done_iterator(&scene_output->scene->node,
scene_output->output, now);
}
static void scene_output_for_each_surface(const struct wlr_box *output_box,
struct wlr_scene_node *node, int lx, int ly,
wlr_surface_iterator_func_t user_iterator, void *user_data) {