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scene: fix wlr_scene_send_frame_done() API
This doesn't work if scene outputs are not used as the primary output of scene surfaces will always be NULL. Therefore, take a wlr_scene_output instead of separate wlr_scene and wlr_output arguments and rename the function to wlr_scene_output_send_frame_done(). The actual behavior of the function is unchanged.
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3 changed files with 34 additions and 34 deletions
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@ -201,13 +201,6 @@ struct wlr_scene *wlr_scene_create(void);
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*/
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void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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int lx, int ly, pixman_region32_t *damage);
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/**
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* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
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* wlr_scene_render_output() for which wlr_scene_surface->primary_output
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* matches the given output.
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*/
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void wlr_scene_send_frame_done(struct wlr_scene *scene,
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struct wlr_output *output, struct timespec *now);
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/**
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* Add a node displaying nothing but its children.
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@ -295,7 +288,13 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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* Render and commit an output.
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*/
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
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/**
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* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
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* wlr_scene_output_commit() for which wlr_scene_surface->primary_output
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* matches the given scene_output.
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*/
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void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
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struct timespec *now);
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/**
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* Call `iterator` on each surface in the scene-graph visible on the output,
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* with the surface's position in layout coordinates. The function is called
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