scene: fix wlr_scene_send_frame_done() API

This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.

Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().

The actual behavior of the function is unchanged.
This commit is contained in:
Isaac Freund 2021-12-13 17:23:47 +01:00
parent ad01cdf0b2
commit 1c3e0816f3
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GPG key ID: 86DED400DDFD7A11
3 changed files with 34 additions and 34 deletions

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@ -201,13 +201,6 @@ struct wlr_scene *wlr_scene_create(void);
*/
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
int lx, int ly, pixman_region32_t *damage);
/**
* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
* wlr_scene_render_output() for which wlr_scene_surface->primary_output
* matches the given output.
*/
void wlr_scene_send_frame_done(struct wlr_scene *scene,
struct wlr_output *output, struct timespec *now);
/**
* Add a node displaying nothing but its children.
@ -295,7 +288,13 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
* Render and commit an output.
*/
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
/**
* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
* wlr_scene_output_commit() for which wlr_scene_surface->primary_output
* matches the given scene_output.
*/
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now);
/**
* Call `iterator` on each surface in the scene-graph visible on the output,
* with the surface's position in layout coordinates. The function is called