color mgmt: bug fixes

This commit is contained in:
Devin Bayer 2020-08-03 11:25:09 +02:00
parent 10bf68b928
commit 1c0643d800
8 changed files with 30 additions and 11 deletions

View file

@ -10,6 +10,7 @@
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/render/interface.h>
#include <wlr/render/color.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/log.h>
@ -81,6 +82,7 @@ struct wlr_gles2_renderer {
} shaders;
uint32_t viewport_width, viewport_height;
struct wlr_color_config *color;
};
struct wlr_gles2_texture {

View file

@ -32,6 +32,7 @@ struct wlr_renderer_impl {
void (*end)(struct wlr_renderer *renderer);
void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
void (*color_config)(struct wlr_renderer *renderer, struct wlr_color_config *color);
bool (*render_subtexture_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const struct wlr_fbox *box,
const float matrix[static 9], float alpha);

View file

@ -24,7 +24,6 @@ struct wlr_drm_format_set;
struct wlr_renderer {
const struct wlr_renderer_impl *impl;
struct wlr_color_config *color;
bool rendering;
@ -45,6 +44,10 @@ void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
* box.
*/
void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
/**
* Define an output color config for future renderering functions.
*/
void wlr_renderer_color_config(struct wlr_renderer *r, struct wlr_color_config *color);
/**
* Renders the requested texture.
*/

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@ -185,6 +185,8 @@ struct wlr_output {
struct wl_listener display_destroy;
struct wlr_color_config *color;
void *data;
};

View file

@ -77,10 +77,6 @@ static const char *color_describe(struct wlr_color_config *color) {
struct wlr_color_config *wlr_color_config_load(const char *icc_profile_path) {
assert(icc_profile_path);
if(0 == strlen(icc_profile_path)) {
return NULL;
}
bool can_access = access(icc_profile_path, F_OK) != -1;
if (!can_access) {
wlr_log(WLR_ERROR, "Unable to access color profile '%s'", icc_profile_path);
@ -235,7 +231,8 @@ static void lcms_error_handler(cmsContext ctx, cmsUInt32Number code, const char
}
void color_engine_setup(void) {
wlr_list_init(&luts);
if(luts.capacity == 0)
wlr_list_init(&luts);
cmsSetLogErrorHandler(lcms_error_handler);
}

View file

@ -49,6 +49,8 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
renderer->viewport_width = width;
renderer->viewport_height = height;
renderer->color = NULL;
// enable transparency
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
@ -93,6 +95,13 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
}
static void gles2_color_config(struct wlr_renderer *wlr_renderer, struct wlr_color_config *color) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
renderer->color = color;
}
static bool gles2_render_subtexture_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
const struct wlr_fbox *box, const float matrix[static 9],
@ -164,7 +173,7 @@ static bool gles2_render_subtexture_with_matrix(
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
GLuint color_table = color_build_lut(wlr_texture->color, wlr_renderer->color);
GLuint color_table = color_build_lut(wlr_texture->color, renderer->color);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_3D, color_table);
glUniform1i(shader->color_table, 1);
@ -192,7 +201,7 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
float converted[4];
color_convert(NULL, wlr_renderer->color, color, converted);
color_convert(NULL, renderer->color, color, converted);
PUSH_GLES2_DEBUG;
glUseProgram(renderer->shaders.quad.program);
@ -230,7 +239,7 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
};
float converted[4];
color_convert(NULL, wlr_renderer->color, color, converted);
color_convert(NULL, renderer->color, color, converted);
PUSH_GLES2_DEBUG;
glUseProgram(renderer->shaders.ellipse.program);
@ -538,6 +547,7 @@ static const struct wlr_renderer_impl renderer_impl = {
.end = gles2_end,
.clear = gles2_clear,
.scissor = gles2_scissor,
.color_config = gles2_color_config,
.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
.render_quad_with_matrix = gles2_render_quad_with_matrix,
.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,

View file

@ -30,8 +30,6 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
}
wlr_signal_emit_safe(&r->events.destroy, r);
wlr_color_config_free(r->color);
if (r->impl && r->impl->destroy) {
r->impl->destroy(r);
} else {
@ -67,6 +65,11 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
r->impl->scissor(r, box);
}
void wlr_renderer_color_config(struct wlr_renderer *r, struct wlr_color_config *color) {
assert(r->rendering);
r->impl->color_config(r, color);
}
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha) {
struct wlr_box box = { .x = x, .y = y };

View file

@ -380,6 +380,7 @@ void wlr_output_destroy(struct wlr_output *output) {
}
free(output->description);
wlr_color_config_free(output->color);
pixman_region32_fini(&output->pending.damage);