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	compositor: improve role-specific documentation
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					 1 changed files with 23 additions and 3 deletions
				
			
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			@ -73,8 +73,17 @@ struct wlr_surface_state {
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struct wlr_surface_role {
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	const char *name;
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	/**
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	 * Called when a new surface state is committed. May be NULL.
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	 */
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	void (*commit)(struct wlr_surface *surface);
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	/**
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	 * Called when the surface is unmapped. May be NULL.
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	 */
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	void (*unmap)(struct wlr_surface *surface);
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	/**
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	 * Called when the object representing the role is destroyed. May be NULL.
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	 */
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	void (*destroy)(struct wlr_surface *surface);
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};
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			@ -138,8 +147,16 @@ struct wlr_surface {
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	bool mapped;
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	const struct wlr_surface_role *role; // the lifetime-bound role or NULL
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	void *role_data; // role-specific data
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	/**
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	 * The lifetime-bound role of the surface. NULL if the role was never set.
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	 */
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	const struct wlr_surface_role *role;
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	/**
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	 * The role object representing the role. NULL if the role isn't
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	 * represented by any object or the object was destroyed.
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	 */
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	void *role_data;
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	struct {
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		struct wl_signal client_commit;
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			@ -213,7 +230,10 @@ bool wlr_surface_set_role(struct wlr_surface *surface,
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	struct wl_resource *error_resource, uint32_t error_code);
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/**
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 * Destroy the role object for this surface. This doesn't reset the role.
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 * Destroy the object representing the surface's role. If it doesn't exist,
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 * this function is no-op.
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 *
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 * This doesn't reset the surface role itself.
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 */
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void wlr_surface_destroy_role_object(struct wlr_surface *surface);
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