Make wlr_renderer_scissor take normal coords instead of upside-down ones

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emersion 2018-04-12 19:38:33 -04:00
parent 8f4039d799
commit 1b802d9251
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GPG key ID: 0FDE7BE0E88F5E48
4 changed files with 17 additions and 9 deletions

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@ -177,9 +177,8 @@ static void scissor_output(struct roots_output *output, pixman_box32_t *rect) {
wlr_output_transformed_resolution(output->wlr_output, &ow, &oh);
// Scissor is in renderer coordinates, ie. upside down
enum wl_output_transform transform = wlr_output_transform_compose(
wlr_output_transform_invert(wlr_output->transform),
WL_OUTPUT_TRANSFORM_FLIPPED_180);
enum wl_output_transform transform =
wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, transform, ow, oh, &box);
wlr_renderer_scissor(renderer, &box);