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Make wlr_renderer_scissor take normal coords instead of upside-down ones
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4 changed files with 17 additions and 9 deletions
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@ -38,6 +38,8 @@ struct wlr_gles2_renderer {
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GLuint tex_rgbx;
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GLuint tex_ext;
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} shaders;
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uint32_t viewport_width, viewport_height;
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};
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enum wlr_gles2_texture_type {
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