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				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	
						commit
						1956d3cedb
					
				
					 27 changed files with 334 additions and 468 deletions
				
			
		| 
						 | 
					@ -17,7 +17,7 @@
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#include <wlr/interfaces/wlr_output.h>
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					#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render.h>
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					#include <wlr/render.h>
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#include <wlr/render/gles2.h>
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					#include <wlr/render/gles2.h>
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#include <wlr/render/matrix.h>
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					#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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					#include <wlr/util/log.h>
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#include <xf86drm.h>
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					#include <xf86drm.h>
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#include <xf86drmMode.h>
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					#include <xf86drmMode.h>
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					@ -587,8 +587,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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		enum wl_output_transform transform = wlr_output_transform_compose(
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							enum wl_output_transform transform = wlr_output_transform_compose(
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			wlr_output_transform_invert(output->transform),
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								wlr_output_transform_invert(output->transform),
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			WL_OUTPUT_TRANSFORM_FLIPPED_180);
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								WL_OUTPUT_TRANSFORM_FLIPPED_180);
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		wlr_matrix_texture(plane->matrix, plane->surf.width, plane->surf.height,
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							wlr_matrix_projection(plane->matrix, plane->surf.width,
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			transform);
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								plane->surf.height, transform);
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		plane->wlr_tex =
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							plane->wlr_tex =
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			wlr_render_texture_create(plane->surf.renderer->wlr_rend);
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								wlr_render_texture_create(plane->surf.renderer->wlr_rend);
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						 | 
					@ -647,10 +647,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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		glClearColor(0.0, 0.0, 0.0, 0.0);
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							glClearColor(0.0, 0.0, 0.0, 0.0);
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		glClear(GL_COLOR_BUFFER_BIT);
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							glClear(GL_COLOR_BUFFER_BIT);
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		float matrix[16];
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							wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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		wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
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								plane->matrix, 0, 0, 1.0f);
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		wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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			&matrix, 1.0f);
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		glFinish();
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							glFinish();
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		glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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							glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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					@ -1,3 +1,4 @@
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					#include <assert.h>
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#include <EGL/egl.h>
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					#include <EGL/egl.h>
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#include <EGL/eglext.h>
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					#include <EGL/eglext.h>
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#include <gbm.h>
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					#include <gbm.h>
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					@ -9,7 +10,7 @@
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#include <wlr/render.h>
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					#include <wlr/render.h>
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#include <wlr/render/egl.h>
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					#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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					#include <wlr/render/gles2.h>
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#include <wlr/render/matrix.h>
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					#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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					#include <wlr/util/log.h>
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#include "backend/drm/drm.h"
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					#include "backend/drm/drm.h"
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#include "glapi.h"
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					#include "glapi.h"
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					@ -226,20 +227,21 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
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	wlr_drm_surface_make_current(dest, NULL);
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						wlr_drm_surface_make_current(dest, NULL);
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	struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src);
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						struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src);
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						assert(tex);
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	static const float matrix[16] = {
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						static const float color[] = {0.0, 0.0, 0.0, 1.0};
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						static const float mat[9] = {
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		[0] = 2.0f,
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							[0] = 2.0f,
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		[3] = -1.0f,
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							[2] = -1.0f,
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		[5] = 2.0f,
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							[4] = 2.0f,
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		[7] = -1.0f,
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							[5] = -1.0f,
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		[10] = 1.0f,
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							[8] = 1.0f,
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		[15] = 1.0f,
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	};
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						};
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	glViewport(0, 0, dest->width, dest->height);
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						glViewport(0, 0, dest->width, dest->height);
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	glClearColor(0.0, 0.0, 0.0, 1.0);
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						wlr_renderer_clear(dest->renderer->wlr_rend, color);
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	glClear(GL_COLOR_BUFFER_BIT);
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						wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f);
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	wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f);
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	return wlr_drm_surface_swap_buffers(dest, NULL);
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						return wlr_drm_surface_swap_buffers(dest, NULL);
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}
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					}
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					@ -11,7 +11,7 @@
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#include <wayland-server-protocol.h>
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					#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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					#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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					#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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					#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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					#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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					#include <wlr/render.h>
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#include <wlr/backend.h>
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					#include <wlr/backend.h>
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					@ -11,7 +11,7 @@
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#include <wayland-server-protocol.h>
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					#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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					#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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					#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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					#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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					#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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					#include <wlr/render.h>
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#include <wlr/util/log.h>
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					#include <wlr/util/log.h>
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					@ -102,7 +102,7 @@ static void handle_output_frame(struct output_state *output,
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	wlr_output_make_current(wlr_output, NULL);
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						wlr_output_make_current(wlr_output, NULL);
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	wlr_renderer_begin(sample->renderer, wlr_output);
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						wlr_renderer_begin(sample->renderer, wlr_output);
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	wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
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						wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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	animate_cat(sample, output->output);
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						animate_cat(sample, output->output);
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					@ -111,18 +111,14 @@ static void handle_output_frame(struct output_state *output,
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		.width = 128, .height = 128,
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							.width = 128, .height = 128,
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	};
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						};
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	if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
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						if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
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		float matrix[16];
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		// transform global coordinates to local coordinates
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							// transform global coordinates to local coordinates
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		double local_x = sample->x_offs;
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							double local_x = sample->x_offs;
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		double local_y = sample->y_offs;
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							double local_y = sample->y_offs;
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		wlr_output_layout_output_coords(sample->layout, output->output,
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							wlr_output_layout_output_coords(sample->layout, output->output,
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			&local_x, &local_y);
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								&local_x, &local_y);
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		wlr_texture_get_matrix(sample->cat_texture, &matrix,
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							wlr_render_texture(sample->renderer, sample->cat_texture,
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			&wlr_output->transform_matrix, local_x, local_y);
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								wlr_output->transform_matrix, local_x, local_y, 1.0f);
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		wlr_render_with_matrix(sample->renderer,
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			sample->cat_texture, &matrix, 1.0f);
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	}
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						}
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	wlr_renderer_end(sample->renderer);
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						wlr_renderer_end(sample->renderer);
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					@ -11,7 +11,7 @@
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#include <wayland-server-protocol.h>
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					#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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					#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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					#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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					#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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					#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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					#include <wlr/render.h>
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#include <wlr/backend.h>
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					#include <wlr/backend.h>
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					@ -10,7 +10,7 @@
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#include <wayland-server-protocol.h>
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					#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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					#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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					#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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					#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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					#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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					#include <wlr/render.h>
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#include <wlr/backend.h>
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					#include <wlr/backend.h>
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					@ -44,15 +44,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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	wlr_output_make_current(wlr_output, NULL);
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						wlr_output_make_current(wlr_output, NULL);
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	wlr_renderer_begin(sample->renderer, wlr_output);
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						wlr_renderer_begin(sample->renderer, wlr_output);
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	wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
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						wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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	float matrix[16];
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	for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
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						for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
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		for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
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							for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
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			wlr_texture_get_matrix(sample->cat_texture, &matrix,
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								wlr_render_texture(sample->renderer, sample->cat_texture,
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				&wlr_output->transform_matrix, x, y);
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									wlr_output->transform_matrix, x, y, 1.0f);
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			wlr_render_with_matrix(sample->renderer,
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					sample->cat_texture, &matrix, 1.0f);
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					 | 
				
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		}
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							}
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	}
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						}
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					@ -9,7 +9,7 @@
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#include <wayland-server-protocol.h>
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					#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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					#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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					#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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					#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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					#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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					#include <wlr/render.h>
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#include <wlr/backend.h>
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					#include <wlr/backend.h>
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					@ -47,9 +47,9 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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	wlr_output_make_current(wlr_output, NULL);
 | 
						wlr_output_make_current(wlr_output, NULL);
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	wlr_renderer_begin(sample->renderer, wlr_output);
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						wlr_renderer_begin(sample->renderer, wlr_output);
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	wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
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						wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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	float matrix[16];
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						float matrix[9];
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	float distance = 0.8f * (1 - sample->distance);
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						float distance = 0.8f * (1 - sample->distance);
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	float tool_color[4] = { distance, distance, distance, 1 };
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						float tool_color[4] = { distance, distance, distance, 1 };
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	for (size_t i = 0; sample->button && i < 4; ++i) {
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						for (size_t i = 0; sample->button && i < 4; ++i) {
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						 | 
					@ -65,9 +65,8 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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		.x = left, .y = top,
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							.x = left, .y = top,
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		.width = pad_width, .height = pad_height,
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							.width = pad_width, .height = pad_height,
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	};
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						};
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	wlr_matrix_project_box(&matrix, &box, 0, 0,
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						wlr_matrix_project_box(matrix, &box, 0, 0, wlr_output->transform_matrix);
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			&wlr_output->transform_matrix);
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						wlr_render_colored_quad(sample->renderer, sample->pad_color, matrix);
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	wlr_render_colored_quad(sample->renderer, &sample->pad_color, &matrix);
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	if (sample->proximity) {
 | 
						if (sample->proximity) {
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		struct wlr_box box = {
 | 
							struct wlr_box box = {
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						 | 
					@ -76,16 +75,16 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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			.width = 16 * (sample->pressure + 1),
 | 
								.width = 16 * (sample->pressure + 1),
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			.height = 16 * (sample->pressure + 1),
 | 
								.height = 16 * (sample->pressure + 1),
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			||||||
		};
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							};
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		wlr_matrix_project_box(&matrix, &box, 0, sample->ring,
 | 
							wlr_matrix_project_box(matrix, &box, 0, sample->ring,
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				&wlr_output->transform_matrix);
 | 
								wlr_output->transform_matrix);
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		wlr_render_colored_quad(sample->renderer, &tool_color, &matrix);
 | 
							wlr_render_colored_quad(sample->renderer, tool_color, matrix);
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		box.x += sample->x_tilt;
 | 
							box.x += sample->x_tilt;
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		box.y += sample->y_tilt;
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							box.y += sample->y_tilt;
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		box.width /= 2;
 | 
							box.width /= 2;
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		box.height /= 2;
 | 
							box.height /= 2;
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		wlr_matrix_project_box(&matrix, &box, 0, 0,
 | 
							wlr_matrix_project_box(matrix, &box, 0, 0,
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				&wlr_output->transform_matrix);
 | 
								wlr_output->transform_matrix);
 | 
				
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		wlr_render_colored_quad(sample->renderer, &tool_color, &matrix);
 | 
							wlr_render_colored_quad(sample->renderer, tool_color, matrix);
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	}
 | 
						}
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 | 
					
 | 
				
			||||||
	wlr_renderer_end(sample->renderer);
 | 
						wlr_renderer_end(sample->renderer);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -11,7 +11,7 @@
 | 
				
			||||||
#include <wayland-server-protocol.h>
 | 
					#include <wayland-server-protocol.h>
 | 
				
			||||||
#include <xkbcommon/xkbcommon.h>
 | 
					#include <xkbcommon/xkbcommon.h>
 | 
				
			||||||
#include <GLES2/gl2.h>
 | 
					#include <GLES2/gl2.h>
 | 
				
			||||||
#include <wlr/render/matrix.h>
 | 
					#include <wlr/types/wlr_matrix.h>
 | 
				
			||||||
#include <wlr/render/gles2.h>
 | 
					#include <wlr/render/gles2.h>
 | 
				
			||||||
#include <wlr/render.h>
 | 
					#include <wlr/render.h>
 | 
				
			||||||
#include <wlr/backend.h>
 | 
					#include <wlr/backend.h>
 | 
				
			||||||
| 
						 | 
					@ -43,17 +43,14 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	wlr_output_make_current(wlr_output, NULL);
 | 
						wlr_output_make_current(wlr_output, NULL);
 | 
				
			||||||
	wlr_renderer_begin(sample->renderer, wlr_output);
 | 
						wlr_renderer_begin(sample->renderer, wlr_output);
 | 
				
			||||||
	wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
 | 
						wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float matrix[16];
 | 
					 | 
				
			||||||
	struct touch_point *p;
 | 
						struct touch_point *p;
 | 
				
			||||||
	wl_list_for_each(p, &sample->touch_points, link) {
 | 
						wl_list_for_each(p, &sample->touch_points, link) {
 | 
				
			||||||
		wlr_texture_get_matrix(sample->cat_texture, &matrix,
 | 
							int x = (int)(p->x * width) - sample->cat_texture->width / 2;
 | 
				
			||||||
			&wlr_output->transform_matrix,
 | 
							int y = (int)(p->y * height) - sample->cat_texture->height / 2;
 | 
				
			||||||
			(int)(p->x * width) - sample->cat_texture->width / 2,
 | 
							wlr_render_texture(sample->renderer, sample->cat_texture,
 | 
				
			||||||
			(int)(p->y * height) - sample->cat_texture->height / 2);
 | 
								wlr_output->transform_matrix, x, y, 1.0f);
 | 
				
			||||||
		wlr_render_with_matrix(sample->renderer,
 | 
					 | 
				
			||||||
			sample->cat_texture, &matrix, 1.0f);
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	wlr_renderer_end(sample->renderer);
 | 
						wlr_renderer_end(sample->renderer);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -26,7 +26,7 @@ struct wlr_drm_plane {
 | 
				
			||||||
	struct wlr_drm_surface mgpu_surf;
 | 
						struct wlr_drm_surface mgpu_surf;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// Only used by cursor
 | 
						// Only used by cursor
 | 
				
			||||||
	float matrix[16];
 | 
						float matrix[9];
 | 
				
			||||||
	struct wlr_texture *wlr_tex;
 | 
						struct wlr_texture *wlr_tex;
 | 
				
			||||||
	struct gbm_bo *cursor_bo;
 | 
						struct gbm_bo *cursor_bo;
 | 
				
			||||||
	bool cursor_enabled;
 | 
						bool cursor_enabled;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -13,7 +13,7 @@ struct wlr_renderer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
 | 
					void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
 | 
				
			||||||
void wlr_renderer_end(struct wlr_renderer *r);
 | 
					void wlr_renderer_end(struct wlr_renderer *r);
 | 
				
			||||||
void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]);
 | 
					void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Defines a scissor box. Only pixels that lie within the scissor box can be
 | 
					 * Defines a scissor box. Only pixels that lie within the scissor box can be
 | 
				
			||||||
 * modified by drawing functions. Providing a NULL `box` disables the scissor
 | 
					 * modified by drawing functions. Providing a NULL `box` disables the scissor
 | 
				
			||||||
| 
						 | 
					@ -25,31 +25,25 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
 | 
					struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Renders the requested texture using the provided matrix. A typical texture
 | 
					 * Renders the requested texture.
 | 
				
			||||||
 * rendering goes like so:
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * 	struct wlr_renderer *renderer;
 | 
					 | 
				
			||||||
 * 	struct wlr_texture *texture;
 | 
					 | 
				
			||||||
 * 	float projection[16];
 | 
					 | 
				
			||||||
 * 	float matrix[16];
 | 
					 | 
				
			||||||
 * 	wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
 | 
					 | 
				
			||||||
 * 	wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * This will render the texture at <123, 321> with an alpha channel of 0.5.
 | 
					 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
bool wlr_render_with_matrix(struct wlr_renderer *r,
 | 
					bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
 | 
				
			||||||
	struct wlr_texture *texture, const float (*matrix)[16], float alpha);
 | 
						const float projection[static 9], int x, int y, float alpha);
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Renders the requested texture using the provided matrix.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
 | 
				
			||||||
 | 
						struct wlr_texture *texture, const float matrix[static 9], float alpha);
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Renders a solid quad in the specified color.
 | 
					 * Renders a solid quad in the specified color.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
void wlr_render_colored_quad(struct wlr_renderer *r,
 | 
					void wlr_render_colored_quad(struct wlr_renderer *r,
 | 
				
			||||||
	const float (*color)[4], const float (*matrix)[16]);
 | 
						const float color[static 4], const float matrix[static 9]);
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Renders a solid ellipse in the specified color.
 | 
					 * Renders a solid ellipse in the specified color.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
void wlr_render_colored_ellipse(struct wlr_renderer *r,
 | 
					void wlr_render_colored_ellipse(struct wlr_renderer *r,
 | 
				
			||||||
	const float (*color)[4], const float (*matrix)[16]);
 | 
						const float color[static 4], const float matrix[static 9]);
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Returns a list of pixel formats supported by this renderer.
 | 
					 * Returns a list of pixel formats supported by this renderer.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
| 
						 | 
					@ -133,17 +127,6 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
 | 
					bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
 | 
				
			||||||
	int x, int y, int width, int height, struct wl_shm_buffer *shm);
 | 
						int x, int y, int width, int height, struct wl_shm_buffer *shm);
 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Prepares a matrix with the appropriate scale for the given texture and
 | 
					 | 
				
			||||||
 * multiplies it with the projection, producing a matrix that the shader can
 | 
					 | 
				
			||||||
 * muptlipy vertex coordinates with to get final screen coordinates.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * The projection matrix is assumed to be an orthographic projection of [0,
 | 
					 | 
				
			||||||
 * width) and [0, height], and the x and y coordinates provided are used as
 | 
					 | 
				
			||||||
 * such.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
void wlr_texture_get_matrix(struct wlr_texture *texture,
 | 
					 | 
				
			||||||
		float (*matrix)[16], const float (*projection)[16], int x, int y);
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Destroys this wlr_texture.
 | 
					 * Destroys this wlr_texture.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -19,15 +19,16 @@ struct wlr_renderer {
 | 
				
			||||||
struct wlr_renderer_impl {
 | 
					struct wlr_renderer_impl {
 | 
				
			||||||
	void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
 | 
						void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
 | 
				
			||||||
	void (*end)(struct wlr_renderer *renderer);
 | 
						void (*end)(struct wlr_renderer *renderer);
 | 
				
			||||||
	void (*clear)(struct wlr_renderer *renderer, const float (*color)[4]);
 | 
						void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
 | 
				
			||||||
	void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
 | 
						void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
 | 
				
			||||||
	struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
 | 
						struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
 | 
				
			||||||
	bool (*render_with_matrix)(struct wlr_renderer *renderer,
 | 
						bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
 | 
				
			||||||
		struct wlr_texture *texture, const float (*matrix)[16], float alpha);
 | 
							struct wlr_texture *texture, const float matrix[static 9],
 | 
				
			||||||
 | 
							float alpha);
 | 
				
			||||||
	void (*render_quad)(struct wlr_renderer *renderer,
 | 
						void (*render_quad)(struct wlr_renderer *renderer,
 | 
				
			||||||
		const float (*color)[4], const float (*matrix)[16]);
 | 
							const float color[static 4], const float matrix[static 9]);
 | 
				
			||||||
	void (*render_ellipse)(struct wlr_renderer *renderer,
 | 
						void (*render_ellipse)(struct wlr_renderer *renderer,
 | 
				
			||||||
		const float (*color)[4], const float (*matrix)[16]);
 | 
							const float color[static 4], const float matrix[static 9]);
 | 
				
			||||||
	const enum wl_shm_format *(*formats)(
 | 
						const enum wl_shm_format *(*formats)(
 | 
				
			||||||
		struct wlr_renderer *renderer, size_t *len);
 | 
							struct wlr_renderer *renderer, size_t *len);
 | 
				
			||||||
	bool (*buffer_is_drm)(struct wlr_renderer *renderer,
 | 
						bool (*buffer_is_drm)(struct wlr_renderer *renderer,
 | 
				
			||||||
| 
						 | 
					@ -61,8 +62,6 @@ struct wlr_texture_impl {
 | 
				
			||||||
		uint32_t width, uint32_t height);
 | 
							uint32_t width, uint32_t height);
 | 
				
			||||||
	bool (*upload_dmabuf)(struct wlr_texture *texture,
 | 
						bool (*upload_dmabuf)(struct wlr_texture *texture,
 | 
				
			||||||
		struct wl_resource *dmabuf_resource);
 | 
							struct wl_resource *dmabuf_resource);
 | 
				
			||||||
	void (*get_matrix)(struct wlr_texture *state,
 | 
					 | 
				
			||||||
		float (*matrix)[16], const float (*projection)[16], int x, int y);
 | 
					 | 
				
			||||||
	void (*get_buffer_size)(struct wlr_texture *texture,
 | 
						void (*get_buffer_size)(struct wlr_texture *texture,
 | 
				
			||||||
		struct wl_resource *resource, int *width, int *height);
 | 
							struct wl_resource *resource, int *width, int *height);
 | 
				
			||||||
	void (*bind)(struct wlr_texture *texture);
 | 
						void (*bind)(struct wlr_texture *texture);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,22 +0,0 @@
 | 
				
			||||||
#ifndef WLR_RENDER_MATRIX_H
 | 
					 | 
				
			||||||
#define WLR_RENDER_MATRIX_H
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#include <stdint.h>
 | 
					 | 
				
			||||||
#include <wlr/types/wlr_box.h>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_matrix_identity(float (*output)[16]);
 | 
					 | 
				
			||||||
void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
 | 
					 | 
				
			||||||
void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
 | 
					 | 
				
			||||||
void wlr_matrix_rotate(float (*output)[16], float radians);
 | 
					 | 
				
			||||||
void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
enum wl_output_transform;
 | 
					 | 
				
			||||||
void wlr_matrix_transform(float mat[static 16],
 | 
					 | 
				
			||||||
		enum wl_output_transform transform);
 | 
					 | 
				
			||||||
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
 | 
					 | 
				
			||||||
		enum wl_output_transform transform);
 | 
					 | 
				
			||||||
void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
 | 
					 | 
				
			||||||
		enum wl_output_transform transform, float rotation, float
 | 
					 | 
				
			||||||
		(*projection)[16]);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
							
								
								
									
										21
									
								
								include/wlr/types/wlr_matrix.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								include/wlr/types/wlr_matrix.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,21 @@
 | 
				
			||||||
 | 
					#ifndef WLR_TYPES_WLR_MATRIX_H
 | 
				
			||||||
 | 
					#define WLR_TYPES_WLR_MATRIX_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <wayland-server.h>
 | 
				
			||||||
 | 
					#include <wlr/types/wlr_box.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wlr_matrix_identity(float mat[static 9]);
 | 
				
			||||||
 | 
					void wlr_matrix_translate(float mat[static 9], float x, float y);
 | 
				
			||||||
 | 
					void wlr_matrix_scale(float mat[static 9], float x, float y);
 | 
				
			||||||
 | 
					void wlr_matrix_rotate(float mat[static 9], float rad);
 | 
				
			||||||
 | 
					void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
 | 
				
			||||||
 | 
						const float b[static 9]);
 | 
				
			||||||
 | 
					void wlr_matrix_transform(float mat[static 9],
 | 
				
			||||||
 | 
						enum wl_output_transform transform);
 | 
				
			||||||
 | 
					void wlr_matrix_projection(float mat[static 9], int width, int height,
 | 
				
			||||||
 | 
						enum wl_output_transform transform);
 | 
				
			||||||
 | 
					void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
 | 
				
			||||||
 | 
						enum wl_output_transform transform, float rotation,
 | 
				
			||||||
 | 
						const float projection[static 9]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					@ -76,7 +76,7 @@ struct wlr_output {
 | 
				
			||||||
	// damage for cursors and fullscreen surface, in output-local coordinates
 | 
						// damage for cursors and fullscreen surface, in output-local coordinates
 | 
				
			||||||
	pixman_region32_t damage;
 | 
						pixman_region32_t damage;
 | 
				
			||||||
	bool frame_pending;
 | 
						bool frame_pending;
 | 
				
			||||||
	float transform_matrix[16];
 | 
						float transform_matrix[9];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct {
 | 
						struct {
 | 
				
			||||||
		struct wl_signal frame;
 | 
							struct wl_signal frame;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -70,8 +70,8 @@ struct wlr_surface {
 | 
				
			||||||
	struct wlr_surface_state *current, *pending;
 | 
						struct wlr_surface_state *current, *pending;
 | 
				
			||||||
	const char *role; // the lifetime-bound role or null
 | 
						const char *role; // the lifetime-bound role or null
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float buffer_to_surface_matrix[16];
 | 
						float buffer_to_surface_matrix[9];
 | 
				
			||||||
	float surface_to_buffer_matrix[16];
 | 
						float surface_to_buffer_matrix[9];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct {
 | 
						struct {
 | 
				
			||||||
		struct wl_signal commit;
 | 
							struct wl_signal commit;
 | 
				
			||||||
| 
						 | 
					@ -99,19 +99,6 @@ struct wlr_surface {
 | 
				
			||||||
struct wlr_renderer;
 | 
					struct wlr_renderer;
 | 
				
			||||||
struct wlr_surface *wlr_surface_create(struct wl_resource *res,
 | 
					struct wlr_surface *wlr_surface_create(struct wl_resource *res,
 | 
				
			||||||
		struct wlr_renderer *renderer);
 | 
							struct wlr_renderer *renderer);
 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Gets a matrix you can pass into wlr_render_with_matrix to display this
 | 
					 | 
				
			||||||
 * surface. `matrix` is the output matrix, `projection` is the wlr_output
 | 
					 | 
				
			||||||
 * projection matrix, and `transform` is any additional transformations you want
 | 
					 | 
				
			||||||
 * to perform on the surface (or NULL/the identity matrix if you don't).
 | 
					 | 
				
			||||||
 * `transform` is used before the surface is scaled, so its geometry extends
 | 
					 | 
				
			||||||
 * from 0 to 1 in both dimensions.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
void wlr_surface_get_matrix(struct wlr_surface *surface,
 | 
					 | 
				
			||||||
		float (*matrix)[16],
 | 
					 | 
				
			||||||
		const float (*projection)[16],
 | 
					 | 
				
			||||||
		const float (*transform)[16]);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Set the lifetime role for this surface. Returns 0 on success or -1 if the
 | 
					 * Set the lifetime role for this surface. Returns 0 on success or -1 if the
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -9,7 +9,7 @@
 | 
				
			||||||
#include <wlr/render.h>
 | 
					#include <wlr/render.h>
 | 
				
			||||||
#include <wlr/render/egl.h>
 | 
					#include <wlr/render/egl.h>
 | 
				
			||||||
#include <wlr/render/interface.h>
 | 
					#include <wlr/render/interface.h>
 | 
				
			||||||
#include <wlr/render/matrix.h>
 | 
					#include <wlr/types/wlr_matrix.h>
 | 
				
			||||||
#include <wlr/util/log.h>
 | 
					#include <wlr/util/log.h>
 | 
				
			||||||
#include "render/gles2.h"
 | 
					#include "render/gles2.h"
 | 
				
			||||||
#include "glapi.h"
 | 
					#include "glapi.h"
 | 
				
			||||||
| 
						 | 
					@ -85,11 +85,13 @@ static void init_default_shaders() {
 | 
				
			||||||
	if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
 | 
						if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
 | 
				
			||||||
		goto error;
 | 
							goto error;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
 | 
						if (!compile_program(quad_vertex_src, ellipse_fragment_src,
 | 
				
			||||||
 | 
								&shaders.ellipse)) {
 | 
				
			||||||
		goto error;
 | 
							goto error;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	if (glEGLImageTargetTexture2DOES) {
 | 
						if (glEGLImageTargetTexture2DOES) {
 | 
				
			||||||
		if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
 | 
							if (!compile_program(quad_vertex_src, fragment_src_external,
 | 
				
			||||||
 | 
									&shaders.external)) {
 | 
				
			||||||
			goto error;
 | 
								goto error;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					@ -122,8 +124,8 @@ static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
 | 
					static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
 | 
				
			||||||
		const float (*color)[4]) {
 | 
							const float color[static 4]) {
 | 
				
			||||||
	glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]);
 | 
						glClearColor(color[0], color[1], color[2], color[3]);
 | 
				
			||||||
	glClear(GL_COLOR_BUFFER_BIT);
 | 
						glClear(GL_COLOR_BUFFER_BIT);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -170,15 +172,16 @@ static void draw_quad() {
 | 
				
			||||||
	GL_CALL(glDisableVertexAttribArray(1));
 | 
						GL_CALL(glDisableVertexAttribArray(1));
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
 | 
					static bool wlr_gles2_render_texture_with_matrix(
 | 
				
			||||||
		struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
 | 
							struct wlr_renderer *wlr_renderer, struct wlr_texture *texture,
 | 
				
			||||||
 | 
							const float matrix[static 9], float alpha) {
 | 
				
			||||||
	if (!texture || !texture->valid) {
 | 
						if (!texture || !texture->valid) {
 | 
				
			||||||
		wlr_log(L_ERROR, "attempt to render invalid texture");
 | 
							wlr_log(L_ERROR, "attempt to render invalid texture");
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	wlr_texture_bind(texture);
 | 
						wlr_texture_bind(texture);
 | 
				
			||||||
	GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
 | 
						GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
 | 
				
			||||||
	GL_CALL(glUniform1i(1, texture->inverted_y));
 | 
						GL_CALL(glUniform1i(1, texture->inverted_y));
 | 
				
			||||||
	GL_CALL(glUniform1f(3, alpha));
 | 
						GL_CALL(glUniform1f(3, alpha));
 | 
				
			||||||
	draw_quad();
 | 
						draw_quad();
 | 
				
			||||||
| 
						 | 
					@ -187,18 +190,18 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
 | 
					static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
 | 
				
			||||||
		const float (*color)[4], const float (*matrix)[16]) {
 | 
							const float color[static 4], const float matrix[static 9]) {
 | 
				
			||||||
	GL_CALL(glUseProgram(shaders.quad));
 | 
						GL_CALL(glUseProgram(shaders.quad));
 | 
				
			||||||
	GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
 | 
						GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
 | 
				
			||||||
	GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
 | 
						GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
 | 
				
			||||||
	draw_quad();
 | 
						draw_quad();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
 | 
					static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
 | 
				
			||||||
		const float (*color)[4], const float (*matrix)[16]) {
 | 
							const float color[static 4], const float matrix[static 9]) {
 | 
				
			||||||
	GL_CALL(glUseProgram(shaders.ellipse));
 | 
						GL_CALL(glUseProgram(shaders.ellipse));
 | 
				
			||||||
	GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
 | 
						GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
 | 
				
			||||||
	GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
 | 
						GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
 | 
				
			||||||
	draw_quad();
 | 
						draw_quad();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -258,7 +261,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
 | 
				
			||||||
	.clear = wlr_gles2_clear,
 | 
						.clear = wlr_gles2_clear,
 | 
				
			||||||
	.scissor = wlr_gles2_scissor,
 | 
						.scissor = wlr_gles2_scissor,
 | 
				
			||||||
	.texture_create = wlr_gles2_texture_create,
 | 
						.texture_create = wlr_gles2_texture_create,
 | 
				
			||||||
	.render_with_matrix = wlr_gles2_render_texture,
 | 
						.render_texture_with_matrix = wlr_gles2_render_texture_with_matrix,
 | 
				
			||||||
	.render_quad = wlr_gles2_render_quad,
 | 
						.render_quad = wlr_gles2_render_quad,
 | 
				
			||||||
	.render_ellipse = wlr_gles2_render_ellipse,
 | 
						.render_ellipse = wlr_gles2_render_ellipse,
 | 
				
			||||||
	.formats = wlr_gles2_formats,
 | 
						.formats = wlr_gles2_formats,
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -3,27 +3,15 @@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Colored quads
 | 
					// Colored quads
 | 
				
			||||||
const GLchar quad_vertex_src[] =
 | 
					const GLchar quad_vertex_src[] =
 | 
				
			||||||
"uniform mat4 proj;"
 | 
					"uniform mat3 proj;"
 | 
				
			||||||
"uniform vec4 color;"
 | 
					"uniform vec4 color;"
 | 
				
			||||||
"attribute vec2 pos;"
 | 
					"attribute vec2 pos;"
 | 
				
			||||||
"attribute vec2 texcoord;"
 | 
					"attribute vec2 texcoord;"
 | 
				
			||||||
"varying vec4 v_color;"
 | 
					"varying vec4 v_color;"
 | 
				
			||||||
"varying vec2 v_texcoord;"
 | 
					"varying vec2 v_texcoord;"
 | 
				
			||||||
"mat4 transpose(in mat4 inMatrix) {"
 | 
					""
 | 
				
			||||||
"  vec4 i0 = inMatrix[0];"
 | 
					 | 
				
			||||||
"  vec4 i1 = inMatrix[1];"
 | 
					 | 
				
			||||||
"  vec4 i2 = inMatrix[2];"
 | 
					 | 
				
			||||||
"  vec4 i3 = inMatrix[3];"
 | 
					 | 
				
			||||||
"  mat4 outMatrix = mat4("
 | 
					 | 
				
			||||||
"               vec4(i0.x, i1.x, i2.x, i3.x),"
 | 
					 | 
				
			||||||
"               vec4(i0.y, i1.y, i2.y, i3.y),"
 | 
					 | 
				
			||||||
"               vec4(i0.z, i1.z, i2.z, i3.z),"
 | 
					 | 
				
			||||||
"               vec4(i0.w, i1.w, i2.w, i3.w)"
 | 
					 | 
				
			||||||
"               );"
 | 
					 | 
				
			||||||
"  return outMatrix;"
 | 
					 | 
				
			||||||
"}"
 | 
					 | 
				
			||||||
"void main() {"
 | 
					"void main() {"
 | 
				
			||||||
"  gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);"
 | 
					"	gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);"
 | 
				
			||||||
"	v_color = color;"
 | 
					"	v_color = color;"
 | 
				
			||||||
"	v_texcoord = texcoord;"
 | 
					"	v_texcoord = texcoord;"
 | 
				
			||||||
"}";
 | 
					"}";
 | 
				
			||||||
| 
						 | 
					@ -32,6 +20,7 @@ const GLchar quad_fragment_src[] =
 | 
				
			||||||
"precision mediump float;"
 | 
					"precision mediump float;"
 | 
				
			||||||
"varying vec4 v_color;"
 | 
					"varying vec4 v_color;"
 | 
				
			||||||
"varying vec2 v_texcoord;"
 | 
					"varying vec2 v_texcoord;"
 | 
				
			||||||
 | 
					""
 | 
				
			||||||
"void main() {"
 | 
					"void main() {"
 | 
				
			||||||
"  gl_FragColor = v_color;"
 | 
					"  gl_FragColor = v_color;"
 | 
				
			||||||
"}";
 | 
					"}";
 | 
				
			||||||
| 
						 | 
					@ -41,6 +30,7 @@ const GLchar ellipse_fragment_src[] =
 | 
				
			||||||
"precision mediump float;"
 | 
					"precision mediump float;"
 | 
				
			||||||
"varying vec4 v_color;"
 | 
					"varying vec4 v_color;"
 | 
				
			||||||
"varying vec2 v_texcoord;"
 | 
					"varying vec2 v_texcoord;"
 | 
				
			||||||
 | 
					""
 | 
				
			||||||
"void main() {"
 | 
					"void main() {"
 | 
				
			||||||
"  float l = length(v_texcoord - vec2(0.5, 0.5));"
 | 
					"  float l = length(v_texcoord - vec2(0.5, 0.5));"
 | 
				
			||||||
"  if (l > 0.5) discard;"
 | 
					"  if (l > 0.5) discard;"
 | 
				
			||||||
| 
						 | 
					@ -49,26 +39,14 @@ const GLchar ellipse_fragment_src[] =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Textured quads
 | 
					// Textured quads
 | 
				
			||||||
const GLchar vertex_src[] =
 | 
					const GLchar vertex_src[] =
 | 
				
			||||||
"uniform mat4 proj;"
 | 
					"uniform mat3 proj;"
 | 
				
			||||||
"uniform bool invert_y;"
 | 
					"uniform bool invert_y;"
 | 
				
			||||||
"attribute vec2 pos;"
 | 
					"attribute vec2 pos;"
 | 
				
			||||||
"attribute vec2 texcoord;"
 | 
					"attribute vec2 texcoord;"
 | 
				
			||||||
"varying vec2 v_texcoord;"
 | 
					"varying vec2 v_texcoord;"
 | 
				
			||||||
"mat4 transpose(in mat4 inMatrix) {"
 | 
					""
 | 
				
			||||||
"  vec4 i0 = inMatrix[0];"
 | 
					 | 
				
			||||||
"  vec4 i1 = inMatrix[1];"
 | 
					 | 
				
			||||||
"  vec4 i2 = inMatrix[2];"
 | 
					 | 
				
			||||||
"  vec4 i3 = inMatrix[3];"
 | 
					 | 
				
			||||||
"  mat4 outMatrix = mat4("
 | 
					 | 
				
			||||||
"               vec4(i0.x, i1.x, i2.x, i3.x),"
 | 
					 | 
				
			||||||
"               vec4(i0.y, i1.y, i2.y, i3.y),"
 | 
					 | 
				
			||||||
"               vec4(i0.z, i1.z, i2.z, i3.z),"
 | 
					 | 
				
			||||||
"               vec4(i0.w, i1.w, i2.w, i3.w)"
 | 
					 | 
				
			||||||
"               );"
 | 
					 | 
				
			||||||
"  return outMatrix;"
 | 
					 | 
				
			||||||
"}"
 | 
					 | 
				
			||||||
"void main() {"
 | 
					"void main() {"
 | 
				
			||||||
"  gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);"
 | 
					"  gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);"
 | 
				
			||||||
"  if (invert_y) {"
 | 
					"  if (invert_y) {"
 | 
				
			||||||
"    v_texcoord = vec2(texcoord.s, 1.0 - texcoord.t);"
 | 
					"    v_texcoord = vec2(texcoord.s, 1.0 - texcoord.t);"
 | 
				
			||||||
"  } else {"
 | 
					"  } else {"
 | 
				
			||||||
| 
						 | 
					@ -81,6 +59,7 @@ const GLchar fragment_src_rgba[] =
 | 
				
			||||||
"varying vec2 v_texcoord;"
 | 
					"varying vec2 v_texcoord;"
 | 
				
			||||||
"uniform sampler2D tex;"
 | 
					"uniform sampler2D tex;"
 | 
				
			||||||
"uniform float alpha;"
 | 
					"uniform float alpha;"
 | 
				
			||||||
 | 
					""
 | 
				
			||||||
"void main() {"
 | 
					"void main() {"
 | 
				
			||||||
"	gl_FragColor = alpha * texture2D(tex, v_texcoord);"
 | 
					"	gl_FragColor = alpha * texture2D(tex, v_texcoord);"
 | 
				
			||||||
"}";
 | 
					"}";
 | 
				
			||||||
| 
						 | 
					@ -90,6 +69,7 @@ const GLchar fragment_src_rgbx[] =
 | 
				
			||||||
"varying vec2 v_texcoord;"
 | 
					"varying vec2 v_texcoord;"
 | 
				
			||||||
"uniform sampler2D tex;"
 | 
					"uniform sampler2D tex;"
 | 
				
			||||||
"uniform float alpha;"
 | 
					"uniform float alpha;"
 | 
				
			||||||
 | 
					""
 | 
				
			||||||
"void main() {"
 | 
					"void main() {"
 | 
				
			||||||
"	gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
 | 
					"	gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
 | 
				
			||||||
"	gl_FragColor.a = alpha;"
 | 
					"	gl_FragColor.a = alpha;"
 | 
				
			||||||
| 
						 | 
					@ -100,6 +80,7 @@ const GLchar fragment_src_external[] =
 | 
				
			||||||
"precision mediump float;"
 | 
					"precision mediump float;"
 | 
				
			||||||
"varying vec2 v_texcoord;"
 | 
					"varying vec2 v_texcoord;"
 | 
				
			||||||
"uniform samplerExternalOES texture0;"
 | 
					"uniform samplerExternalOES texture0;"
 | 
				
			||||||
 | 
					""
 | 
				
			||||||
"void main() {"
 | 
					"void main() {"
 | 
				
			||||||
"	vec4 col = texture2D(texture0, v_texcoord);"
 | 
					"	vec4 col = texture2D(texture0, v_texcoord);"
 | 
				
			||||||
"	gl_FragColor = vec4(col.rgb, col.a);"
 | 
					"	gl_FragColor = vec4(col.rgb, col.a);"
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -8,7 +8,7 @@
 | 
				
			||||||
#include <wlr/render.h>
 | 
					#include <wlr/render.h>
 | 
				
			||||||
#include <wlr/render/egl.h>
 | 
					#include <wlr/render/egl.h>
 | 
				
			||||||
#include <wlr/render/interface.h>
 | 
					#include <wlr/render/interface.h>
 | 
				
			||||||
#include <wlr/render/matrix.h>
 | 
					#include <wlr/types/wlr_matrix.h>
 | 
				
			||||||
#include <wlr/util/log.h>
 | 
					#include <wlr/util/log.h>
 | 
				
			||||||
#include "render/gles2.h"
 | 
					#include "render/gles2.h"
 | 
				
			||||||
#include "util/signal.h"
 | 
					#include "util/signal.h"
 | 
				
			||||||
| 
						 | 
					@ -229,7 +229,6 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
 | 
					static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
 | 
				
			||||||
		struct wl_resource *dmabuf_resource) {
 | 
							struct wl_resource *dmabuf_resource) {
 | 
				
			||||||
	struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
 | 
						struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
 | 
				
			||||||
| 
						 | 
					@ -265,20 +264,6 @@ static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
 | 
					 | 
				
			||||||
		float (*matrix)[16], const float (*projection)[16], int x, int y) {
 | 
					 | 
				
			||||||
	struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
 | 
					 | 
				
			||||||
	float world[16];
 | 
					 | 
				
			||||||
	wlr_matrix_identity(matrix);
 | 
					 | 
				
			||||||
	wlr_matrix_translate(&world, x, y, 0);
 | 
					 | 
				
			||||||
	wlr_matrix_mul(matrix, &world, matrix);
 | 
					 | 
				
			||||||
	wlr_matrix_scale(&world,
 | 
					 | 
				
			||||||
			texture->wlr_texture.width, texture->wlr_texture.height, 1);
 | 
					 | 
				
			||||||
	wlr_matrix_mul(matrix, &world, matrix);
 | 
					 | 
				
			||||||
	wlr_matrix_mul(projection, matrix, matrix);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
 | 
					static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
 | 
				
			||||||
		wl_resource *resource, int *width, int *height) {
 | 
							wl_resource *resource, int *width, int *height) {
 | 
				
			||||||
	if (!wlr_dmabuf_resource_is_buffer(resource)) {
 | 
						if (!wlr_dmabuf_resource_is_buffer(resource)) {
 | 
				
			||||||
| 
						 | 
					@ -292,7 +277,6 @@ static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
 | 
					static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
 | 
				
			||||||
		wl_resource *resource, int *width, int *height) {
 | 
							wl_resource *resource, int *width, int *height) {
 | 
				
			||||||
	struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
 | 
						struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
 | 
				
			||||||
| 
						 | 
					@ -349,7 +333,6 @@ static struct wlr_texture_impl wlr_texture_impl = {
 | 
				
			||||||
	.upload_drm = gles2_texture_upload_drm,
 | 
						.upload_drm = gles2_texture_upload_drm,
 | 
				
			||||||
	.upload_dmabuf = gles2_texture_upload_dmabuf,
 | 
						.upload_dmabuf = gles2_texture_upload_dmabuf,
 | 
				
			||||||
	.upload_eglimage = gles2_texture_upload_eglimage,
 | 
						.upload_eglimage = gles2_texture_upload_eglimage,
 | 
				
			||||||
	.get_matrix = gles2_texture_get_matrix,
 | 
					 | 
				
			||||||
	.get_buffer_size = gles2_texture_get_buffer_size,
 | 
						.get_buffer_size = gles2_texture_get_buffer_size,
 | 
				
			||||||
	.bind = gles2_texture_bind,
 | 
						.bind = gles2_texture_bind,
 | 
				
			||||||
	.destroy = gles2_texture_destroy,
 | 
						.destroy = gles2_texture_destroy,
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										210
									
								
								render/matrix.c
									
										
									
									
									
								
							
							
						
						
									
										210
									
								
								render/matrix.c
									
										
									
									
									
								
							| 
						 | 
					@ -1,210 +0,0 @@
 | 
				
			||||||
#include <math.h>
 | 
					 | 
				
			||||||
#include <string.h>
 | 
					 | 
				
			||||||
#include <wayland-server-protocol.h>
 | 
					 | 
				
			||||||
#include <wlr/render/matrix.h>
 | 
					 | 
				
			||||||
#include <wlr/types/wlr_box.h>
 | 
					 | 
				
			||||||
#include <wlr/types/wlr_output.h>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Obtains the index for the given row/column */
 | 
					 | 
				
			||||||
static inline int mind(int row, int col) {
 | 
					 | 
				
			||||||
	return (row - 1) * 4 + col - 1;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_matrix_identity(float (*output)[16]) {
 | 
					 | 
				
			||||||
	static const float identity[16] = {
 | 
					 | 
				
			||||||
		1.0f, 0.0f, 0.0f, 0.0f,
 | 
					 | 
				
			||||||
		0.0f, 1.0f, 0.0f, 0.0f,
 | 
					 | 
				
			||||||
		0.0f, 0.0f, 1.0f, 0.0f,
 | 
					 | 
				
			||||||
		0.0f, 0.0f, 0.0f, 1.0f
 | 
					 | 
				
			||||||
	};
 | 
					 | 
				
			||||||
	memcpy(*output, identity, sizeof(identity));
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_matrix_translate(float (*output)[16], float x, float y, float z) {
 | 
					 | 
				
			||||||
	wlr_matrix_identity(output);
 | 
					 | 
				
			||||||
	(*output)[mind(1, 4)] = x;
 | 
					 | 
				
			||||||
	(*output)[mind(2, 4)] = y;
 | 
					 | 
				
			||||||
	(*output)[mind(3, 4)] = z;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_matrix_scale(float (*output)[16], float x, float y, float z) {
 | 
					 | 
				
			||||||
	wlr_matrix_identity(output);
 | 
					 | 
				
			||||||
	(*output)[mind(1, 1)] = x;
 | 
					 | 
				
			||||||
	(*output)[mind(2, 2)] = y;
 | 
					 | 
				
			||||||
	(*output)[mind(3, 3)] = z;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_matrix_rotate(float (*output)[16], float radians) {
 | 
					 | 
				
			||||||
	wlr_matrix_identity(output);
 | 
					 | 
				
			||||||
	float _cos = cosf(radians);
 | 
					 | 
				
			||||||
	float _sin = sinf(radians);
 | 
					 | 
				
			||||||
	(*output)[mind(1, 1)] = _cos;
 | 
					 | 
				
			||||||
	(*output)[mind(1, 2)] = _sin;
 | 
					 | 
				
			||||||
	(*output)[mind(2, 1)] = -_sin;
 | 
					 | 
				
			||||||
	(*output)[mind(2, 2)] = _cos;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]) {
 | 
					 | 
				
			||||||
	float _product[16] = {
 | 
					 | 
				
			||||||
		(*x)[mind(1, 1)] * (*y)[mind(1, 1)] + (*x)[mind(1, 2)] * (*y)[mind(2, 1)] +
 | 
					 | 
				
			||||||
			(*x)[mind(1, 3)] * (*y)[mind(3, 1)] + (*x)[mind(1, 4)] * (*y)[mind(4, 1)],
 | 
					 | 
				
			||||||
		(*x)[mind(1, 1)] * (*y)[mind(1, 2)] + (*x)[mind(1, 2)] * (*y)[mind(2, 2)] +
 | 
					 | 
				
			||||||
			(*x)[mind(1, 3)] * (*y)[mind(3, 2)] + (*x)[mind(1, 4)] * (*y)[mind(4, 2)],
 | 
					 | 
				
			||||||
		(*x)[mind(1, 1)] * (*y)[mind(1, 3)] + (*x)[mind(1, 2)] * (*y)[mind(2, 3)] +
 | 
					 | 
				
			||||||
			(*x)[mind(1, 3)] * (*y)[mind(3, 3)] + (*x)[mind(1, 4)] * (*y)[mind(4, 3)],
 | 
					 | 
				
			||||||
		(*x)[mind(1, 1)] * (*y)[mind(1, 4)] + (*x)[mind(1, 2)] * (*y)[mind(2, 4)] +
 | 
					 | 
				
			||||||
			(*x)[mind(1, 4)] * (*y)[mind(3, 4)] + (*x)[mind(1, 4)] * (*y)[mind(4, 4)],
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		(*x)[mind(2, 1)] * (*y)[mind(1, 1)] + (*x)[mind(2, 2)] * (*y)[mind(2, 1)] +
 | 
					 | 
				
			||||||
			(*x)[mind(2, 3)] * (*y)[mind(3, 1)] + (*x)[mind(2, 4)] * (*y)[mind(4, 1)],
 | 
					 | 
				
			||||||
		(*x)[mind(2, 1)] * (*y)[mind(1, 2)] + (*x)[mind(2, 2)] * (*y)[mind(2, 2)] +
 | 
					 | 
				
			||||||
			(*x)[mind(2, 3)] * (*y)[mind(3, 2)] + (*x)[mind(2, 4)] * (*y)[mind(4, 2)],
 | 
					 | 
				
			||||||
		(*x)[mind(2, 1)] * (*y)[mind(1, 3)] + (*x)[mind(2, 2)] * (*y)[mind(2, 3)] +
 | 
					 | 
				
			||||||
			(*x)[mind(2, 3)] * (*y)[mind(3, 3)] + (*x)[mind(2, 4)] * (*y)[mind(4, 3)],
 | 
					 | 
				
			||||||
		(*x)[mind(2, 1)] * (*y)[mind(1, 4)] + (*x)[mind(2, 2)] * (*y)[mind(2, 4)] +
 | 
					 | 
				
			||||||
			(*x)[mind(2, 4)] * (*y)[mind(3, 4)] + (*x)[mind(2, 4)] * (*y)[mind(4, 4)],
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		(*x)[mind(3, 1)] * (*y)[mind(1, 1)] + (*x)[mind(3, 2)] * (*y)[mind(2, 1)] +
 | 
					 | 
				
			||||||
			(*x)[mind(3, 3)] * (*y)[mind(3, 1)] + (*x)[mind(3, 4)] * (*y)[mind(4, 1)],
 | 
					 | 
				
			||||||
		(*x)[mind(3, 1)] * (*y)[mind(1, 2)] + (*x)[mind(3, 2)] * (*y)[mind(2, 2)] +
 | 
					 | 
				
			||||||
			(*x)[mind(3, 3)] * (*y)[mind(3, 2)] + (*x)[mind(3, 4)] * (*y)[mind(4, 2)],
 | 
					 | 
				
			||||||
		(*x)[mind(3, 1)] * (*y)[mind(1, 3)] + (*x)[mind(3, 2)] * (*y)[mind(2, 3)] +
 | 
					 | 
				
			||||||
			(*x)[mind(3, 3)] * (*y)[mind(3, 3)] + (*x)[mind(3, 4)] * (*y)[mind(4, 3)],
 | 
					 | 
				
			||||||
		(*x)[mind(3, 1)] * (*y)[mind(1, 4)] + (*x)[mind(3, 2)] * (*y)[mind(2, 4)] +
 | 
					 | 
				
			||||||
			(*x)[mind(3, 4)] * (*y)[mind(3, 4)] + (*x)[mind(3, 4)] * (*y)[mind(4, 4)],
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		(*x)[mind(4, 1)] * (*y)[mind(1, 1)] + (*x)[mind(4, 2)] * (*y)[mind(2, 1)] +
 | 
					 | 
				
			||||||
			(*x)[mind(4, 3)] * (*y)[mind(3, 1)] + (*x)[mind(4, 4)] * (*y)[mind(4, 1)],
 | 
					 | 
				
			||||||
		(*x)[mind(4, 1)] * (*y)[mind(1, 2)] + (*x)[mind(4, 2)] * (*y)[mind(2, 2)] +
 | 
					 | 
				
			||||||
			(*x)[mind(4, 3)] * (*y)[mind(3, 2)] + (*x)[mind(4, 4)] * (*y)[mind(4, 2)],
 | 
					 | 
				
			||||||
		(*x)[mind(4, 1)] * (*y)[mind(1, 3)] + (*x)[mind(4, 2)] * (*y)[mind(2, 3)] +
 | 
					 | 
				
			||||||
			(*x)[mind(4, 3)] * (*y)[mind(3, 3)] + (*x)[mind(4, 4)] * (*y)[mind(4, 3)],
 | 
					 | 
				
			||||||
		(*x)[mind(4, 1)] * (*y)[mind(1, 4)] + (*x)[mind(4, 2)] * (*y)[mind(2, 4)] +
 | 
					 | 
				
			||||||
			(*x)[mind(4, 4)] * (*y)[mind(3, 4)] + (*x)[mind(4, 4)] * (*y)[mind(4, 4)],
 | 
					 | 
				
			||||||
	};
 | 
					 | 
				
			||||||
	memcpy(*product, _product, sizeof(_product));
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static const float transforms[][4] = {
 | 
					 | 
				
			||||||
	[WL_OUTPUT_TRANSFORM_NORMAL] = {
 | 
					 | 
				
			||||||
		1.0f, 0.0f,
 | 
					 | 
				
			||||||
		0.0f, 1.0f,
 | 
					 | 
				
			||||||
	},
 | 
					 | 
				
			||||||
	[WL_OUTPUT_TRANSFORM_90] = {
 | 
					 | 
				
			||||||
		0.0f, -1.0f,
 | 
					 | 
				
			||||||
		1.0f, 0.0f,
 | 
					 | 
				
			||||||
	},
 | 
					 | 
				
			||||||
	[WL_OUTPUT_TRANSFORM_180] = {
 | 
					 | 
				
			||||||
		-1.0f, 0.0f,
 | 
					 | 
				
			||||||
		0.0f, -1.0f,
 | 
					 | 
				
			||||||
	},
 | 
					 | 
				
			||||||
	[WL_OUTPUT_TRANSFORM_270] = {
 | 
					 | 
				
			||||||
		0.0f, 1.0f,
 | 
					 | 
				
			||||||
		-1.0f, 0.0f,
 | 
					 | 
				
			||||||
	},
 | 
					 | 
				
			||||||
	[WL_OUTPUT_TRANSFORM_FLIPPED] = {
 | 
					 | 
				
			||||||
		-1.0f, 0.0f,
 | 
					 | 
				
			||||||
		0.0f, 1.0f,
 | 
					 | 
				
			||||||
	},
 | 
					 | 
				
			||||||
	[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
 | 
					 | 
				
			||||||
		0.0f, -1.0f,
 | 
					 | 
				
			||||||
		-1.0f, 0.0f,
 | 
					 | 
				
			||||||
	},
 | 
					 | 
				
			||||||
	[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
 | 
					 | 
				
			||||||
		1.0f, 0.0f,
 | 
					 | 
				
			||||||
		0.0f, -1.0f,
 | 
					 | 
				
			||||||
	},
 | 
					 | 
				
			||||||
	[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
 | 
					 | 
				
			||||||
		0.0f, 1.0f,
 | 
					 | 
				
			||||||
		1.0f, 0.0f,
 | 
					 | 
				
			||||||
	},
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_matrix_transform(float mat[static 16],
 | 
					 | 
				
			||||||
		enum wl_output_transform transform) {
 | 
					 | 
				
			||||||
	memset(mat, 0, sizeof(*mat) * 16);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	const float *t = transforms[transform];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// Rotation + reflection
 | 
					 | 
				
			||||||
	mat[0] = t[0];
 | 
					 | 
				
			||||||
	mat[1] = t[1];
 | 
					 | 
				
			||||||
	mat[4] = t[2];
 | 
					 | 
				
			||||||
	mat[5] = t[3];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// Identity
 | 
					 | 
				
			||||||
	mat[10] = 1.0f;
 | 
					 | 
				
			||||||
	mat[15] = 1.0f;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
 | 
					 | 
				
			||||||
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
 | 
					 | 
				
			||||||
		enum wl_output_transform transform) {
 | 
					 | 
				
			||||||
	memset(mat, 0, sizeof(*mat) * 16);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	const float *t = transforms[transform];
 | 
					 | 
				
			||||||
	float x = 2.0f / width;
 | 
					 | 
				
			||||||
	float y = 2.0f / height;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// Rotation + reflection
 | 
					 | 
				
			||||||
	mat[0] = x * t[0];
 | 
					 | 
				
			||||||
	mat[1] = x * t[1];
 | 
					 | 
				
			||||||
	mat[4] = y * -t[2];
 | 
					 | 
				
			||||||
	mat[5] = y * -t[3];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// Translation
 | 
					 | 
				
			||||||
	mat[3] = -copysign(1.0f, mat[0] + mat[1]);
 | 
					 | 
				
			||||||
	mat[7] = -copysign(1.0f, mat[4] + mat[5]);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// Identity
 | 
					 | 
				
			||||||
	mat[10] = 1.0f;
 | 
					 | 
				
			||||||
	mat[15] = 1.0f;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
 | 
					 | 
				
			||||||
		enum wl_output_transform transform, float rotation,
 | 
					 | 
				
			||||||
		float (*projection)[16]) {
 | 
					 | 
				
			||||||
	int x = box->x;
 | 
					 | 
				
			||||||
	int y = box->y;
 | 
					 | 
				
			||||||
	int width = box->width;
 | 
					 | 
				
			||||||
	int height = box->height;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	wlr_matrix_translate(mat, x, y, 0);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	if (rotation != 0) {
 | 
					 | 
				
			||||||
		float translate_center[16];
 | 
					 | 
				
			||||||
		wlr_matrix_translate(&translate_center, width/2, height/2, 0);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		float rotate[16];
 | 
					 | 
				
			||||||
		wlr_matrix_rotate(&rotate, rotation);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		float translate_origin[16];
 | 
					 | 
				
			||||||
		wlr_matrix_translate(&translate_origin, -width/2, -height/2, 0);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		wlr_matrix_mul(mat, &translate_center, mat);
 | 
					 | 
				
			||||||
		wlr_matrix_mul(mat, &rotate, mat);
 | 
					 | 
				
			||||||
		wlr_matrix_mul(mat, &translate_origin, mat);
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	float scale[16];
 | 
					 | 
				
			||||||
	wlr_matrix_scale(&scale, width, height, 1);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	wlr_matrix_mul(mat, &scale, mat);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
 | 
					 | 
				
			||||||
		float surface_translate_center[16];
 | 
					 | 
				
			||||||
		wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		float surface_transform[16];
 | 
					 | 
				
			||||||
		wlr_matrix_transform(surface_transform, transform);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		float surface_translate_origin[16];
 | 
					 | 
				
			||||||
		wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		wlr_matrix_mul(mat, &surface_translate_center, mat);
 | 
					 | 
				
			||||||
		wlr_matrix_mul(mat, &surface_transform, mat);
 | 
					 | 
				
			||||||
		wlr_matrix_mul(mat, &surface_translate_origin, mat);
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	wlr_matrix_mul(projection, mat, mat);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
| 
						 | 
					@ -15,7 +15,6 @@ lib_wlr_render = static_library(
 | 
				
			||||||
		'gles2/shaders.c',
 | 
							'gles2/shaders.c',
 | 
				
			||||||
		'gles2/texture.c',
 | 
							'gles2/texture.c',
 | 
				
			||||||
		'gles2/util.c',
 | 
							'gles2/util.c',
 | 
				
			||||||
		'matrix.c',
 | 
					 | 
				
			||||||
		'wlr_renderer.c',
 | 
							'wlr_renderer.c',
 | 
				
			||||||
		'wlr_texture.c',
 | 
							'wlr_texture.c',
 | 
				
			||||||
	),
 | 
						),
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,6 +1,7 @@
 | 
				
			||||||
#include <stdbool.h>
 | 
					#include <stdbool.h>
 | 
				
			||||||
#include <stdlib.h>
 | 
					#include <stdlib.h>
 | 
				
			||||||
#include <wlr/render/interface.h>
 | 
					#include <wlr/render/interface.h>
 | 
				
			||||||
 | 
					#include <wlr/types/wlr_matrix.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void wlr_renderer_init(struct wlr_renderer *renderer,
 | 
					void wlr_renderer_init(struct wlr_renderer *renderer,
 | 
				
			||||||
		struct wlr_renderer_impl *impl) {
 | 
							struct wlr_renderer_impl *impl) {
 | 
				
			||||||
| 
						 | 
					@ -23,7 +24,7 @@ void wlr_renderer_end(struct wlr_renderer *r) {
 | 
				
			||||||
	r->impl->end(r);
 | 
						r->impl->end(r);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]) {
 | 
					void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
 | 
				
			||||||
	r->impl->clear(r, color);
 | 
						r->impl->clear(r, color);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -35,18 +36,30 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
 | 
				
			||||||
	return r->impl->texture_create(r);
 | 
						return r->impl->texture_create(r);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool wlr_render_with_matrix(struct wlr_renderer *r,
 | 
					bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
 | 
				
			||||||
		struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
 | 
							const float projection[static 9], int x, int y, float alpha) {
 | 
				
			||||||
	return r->impl->render_with_matrix(r, texture, matrix, alpha);
 | 
						float mat[9];
 | 
				
			||||||
 | 
						wlr_matrix_identity(mat);
 | 
				
			||||||
 | 
						wlr_matrix_translate(mat, x, y);
 | 
				
			||||||
 | 
						wlr_matrix_scale(mat, texture->width, texture->height);
 | 
				
			||||||
 | 
						wlr_matrix_multiply(mat, projection, mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return wlr_render_texture_with_matrix(r, texture, mat, alpha);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
 | 
				
			||||||
 | 
							struct wlr_texture *texture, const float matrix[static 9],
 | 
				
			||||||
 | 
							float alpha) {
 | 
				
			||||||
 | 
						return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void wlr_render_colored_quad(struct wlr_renderer *r,
 | 
					void wlr_render_colored_quad(struct wlr_renderer *r,
 | 
				
			||||||
		const float (*color)[4], const float (*matrix)[16]) {
 | 
							const float color[static 4], const float matrix[static 9]) {
 | 
				
			||||||
	r->impl->render_quad(r, color, matrix);
 | 
						r->impl->render_quad(r, color, matrix);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void wlr_render_colored_ellipse(struct wlr_renderer *r,
 | 
					void wlr_render_colored_ellipse(struct wlr_renderer *r,
 | 
				
			||||||
		const float (*color)[4], const float (*matrix)[16]) {
 | 
							const float color[static 4], const float matrix[static 9]) {
 | 
				
			||||||
	r->impl->render_ellipse(r, color, matrix);
 | 
						r->impl->render_ellipse(r, color, matrix);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -58,11 +58,6 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *texture,
 | 
				
			||||||
	return texture->impl->upload_dmabuf(texture, dmabuf_resource);
 | 
						return texture->impl->upload_dmabuf(texture, dmabuf_resource);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void wlr_texture_get_matrix(struct wlr_texture *texture,
 | 
					 | 
				
			||||||
		float (*matrix)[16], const float (*projection)[16], int x, int y) {
 | 
					 | 
				
			||||||
	texture->impl->get_matrix(texture, matrix, projection, x, y);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
 | 
					void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
 | 
				
			||||||
		*resource, int *width, int *height) {
 | 
							*resource, int *width, int *height) {
 | 
				
			||||||
	texture->impl->get_buffer_size(texture, resource, width, height);
 | 
						texture->impl->get_buffer_size(texture, resource, width, height);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -3,7 +3,7 @@
 | 
				
			||||||
#include <stdbool.h>
 | 
					#include <stdbool.h>
 | 
				
			||||||
#include <stdlib.h>
 | 
					#include <stdlib.h>
 | 
				
			||||||
#include <time.h>
 | 
					#include <time.h>
 | 
				
			||||||
#include <wlr/render/matrix.h>
 | 
					#include <wlr/types/wlr_matrix.h>
 | 
				
			||||||
#include <wlr/types/wlr_compositor.h>
 | 
					#include <wlr/types/wlr_compositor.h>
 | 
				
			||||||
#include <wlr/types/wlr_output_layout.h>
 | 
					#include <wlr/types/wlr_output_layout.h>
 | 
				
			||||||
#include <wlr/types/wlr_wl_shell.h>
 | 
					#include <wlr/types/wlr_wl_shell.h>
 | 
				
			||||||
| 
						 | 
					@ -287,17 +287,17 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly,
 | 
				
			||||||
		goto damage_finish;
 | 
							goto damage_finish;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float matrix[16];
 | 
						float matrix[9];
 | 
				
			||||||
	enum wl_output_transform transform =
 | 
						enum wl_output_transform transform =
 | 
				
			||||||
		wlr_output_transform_invert(surface->current->transform);
 | 
							wlr_output_transform_invert(surface->current->transform);
 | 
				
			||||||
	wlr_matrix_project_box(&matrix, &box, transform, rotation,
 | 
						wlr_matrix_project_box(matrix, &box, transform, rotation,
 | 
				
			||||||
		&output->wlr_output->transform_matrix);
 | 
							output->wlr_output->transform_matrix);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int nrects;
 | 
						int nrects;
 | 
				
			||||||
	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
 | 
						pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
 | 
				
			||||||
	for (int i = 0; i < nrects; ++i) {
 | 
						for (int i = 0; i < nrects; ++i) {
 | 
				
			||||||
		scissor_output(output, &rects[i]);
 | 
							scissor_output(output, &rects[i]);
 | 
				
			||||||
		wlr_render_with_matrix(renderer, surface->texture, &matrix, data->alpha);
 | 
							wlr_render_texture_with_matrix(renderer, surface->texture, matrix, data->alpha);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
damage_finish:
 | 
					damage_finish:
 | 
				
			||||||
| 
						 | 
					@ -353,9 +353,9 @@ static void render_decorations(struct roots_view *view,
 | 
				
			||||||
		goto damage_finish;
 | 
							goto damage_finish;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float matrix[16];
 | 
						float matrix[9];
 | 
				
			||||||
	wlr_matrix_project_box(&matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
 | 
						wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
 | 
				
			||||||
		view->rotation, &output->wlr_output->transform_matrix);
 | 
							view->rotation, output->wlr_output->transform_matrix);
 | 
				
			||||||
	float color[] = { 0.2, 0.2, 0.2, view->alpha };
 | 
						float color[] = { 0.2, 0.2, 0.2, view->alpha };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int nrects;
 | 
						int nrects;
 | 
				
			||||||
| 
						 | 
					@ -363,7 +363,7 @@ static void render_decorations(struct roots_view *view,
 | 
				
			||||||
		pixman_region32_rectangles(&damage, &nrects);
 | 
							pixman_region32_rectangles(&damage, &nrects);
 | 
				
			||||||
	for (int i = 0; i < nrects; ++i) {
 | 
						for (int i = 0; i < nrects; ++i) {
 | 
				
			||||||
		scissor_output(output, &rects[i]);
 | 
							scissor_output(output, &rects[i]);
 | 
				
			||||||
		wlr_render_colored_quad(renderer, &color, &matrix);
 | 
							wlr_render_colored_quad(renderer, color, matrix);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
damage_finish:
 | 
					damage_finish:
 | 
				
			||||||
| 
						 | 
					@ -490,7 +490,7 @@ static void render_output(struct roots_output *output) {
 | 
				
			||||||
	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
 | 
						pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
 | 
				
			||||||
	for (int i = 0; i < nrects; ++i) {
 | 
						for (int i = 0; i < nrects; ++i) {
 | 
				
			||||||
		scissor_output(output, &rects[i]);
 | 
							scissor_output(output, &rects[i]);
 | 
				
			||||||
		wlr_renderer_clear(renderer, &clear_color);
 | 
							wlr_renderer_clear(renderer, clear_color);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// If a view is fullscreen on this output, render it
 | 
						// If a view is fullscreen on this output, render it
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -6,11 +6,13 @@ lib_wlr_types = static_library(
 | 
				
			||||||
		'wlr_cursor.c',
 | 
							'wlr_cursor.c',
 | 
				
			||||||
		'wlr_data_device.c',
 | 
							'wlr_data_device.c',
 | 
				
			||||||
		'wlr_gamma_control.c',
 | 
							'wlr_gamma_control.c',
 | 
				
			||||||
 | 
							'wlr_idle_inhibit_v1.c',
 | 
				
			||||||
		'wlr_idle.c',
 | 
							'wlr_idle.c',
 | 
				
			||||||
		'wlr_input_device.c',
 | 
							'wlr_input_device.c',
 | 
				
			||||||
		'wlr_keyboard.c',
 | 
							'wlr_keyboard.c',
 | 
				
			||||||
		'wlr_linux_dmabuf.c',
 | 
							'wlr_linux_dmabuf.c',
 | 
				
			||||||
		'wlr_list.c',
 | 
							'wlr_list.c',
 | 
				
			||||||
 | 
							'wlr_matrix.c',
 | 
				
			||||||
		'wlr_output_damage.c',
 | 
							'wlr_output_damage.c',
 | 
				
			||||||
		'wlr_output_layout.c',
 | 
							'wlr_output_layout.c',
 | 
				
			||||||
		'wlr_output.c',
 | 
							'wlr_output.c',
 | 
				
			||||||
| 
						 | 
					@ -28,7 +30,6 @@ lib_wlr_types = static_library(
 | 
				
			||||||
		'wlr_xcursor_manager.c',
 | 
							'wlr_xcursor_manager.c',
 | 
				
			||||||
		'wlr_xdg_shell_v6.c',
 | 
							'wlr_xdg_shell_v6.c',
 | 
				
			||||||
		'wlr_xdg_shell.c',
 | 
							'wlr_xdg_shell.c',
 | 
				
			||||||
		'wlr_idle_inhibit_v1.c',
 | 
					 | 
				
			||||||
	),
 | 
						),
 | 
				
			||||||
	include_directories: wlr_inc,
 | 
						include_directories: wlr_inc,
 | 
				
			||||||
	dependencies: [pixman, xkbcommon, wayland_server, wlr_protos],
 | 
						dependencies: [pixman, xkbcommon, wayland_server, wlr_protos],
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										160
									
								
								types/wlr_matrix.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										160
									
								
								types/wlr_matrix.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,160 @@
 | 
				
			||||||
 | 
					#include <math.h>
 | 
				
			||||||
 | 
					#include <string.h>
 | 
				
			||||||
 | 
					#include <wayland-server-protocol.h>
 | 
				
			||||||
 | 
					#include <wlr/types/wlr_matrix.h>
 | 
				
			||||||
 | 
					#include <wlr/types/wlr_box.h>
 | 
				
			||||||
 | 
					#include <wlr/types/wlr_output.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wlr_matrix_identity(float mat[static 9]) {
 | 
				
			||||||
 | 
						static const float identity[9] = {
 | 
				
			||||||
 | 
							1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 1.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
						memcpy(mat, identity, sizeof(identity));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
 | 
				
			||||||
 | 
							const float b[static 9]) {
 | 
				
			||||||
 | 
						float product[9];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						product[0] = a[0]*b[0] + a[1]*b[3] + a[2]*b[6];
 | 
				
			||||||
 | 
						product[1] = a[0]*b[1] + a[1]*b[4] + a[2]*b[7];
 | 
				
			||||||
 | 
						product[2] = a[0]*b[2] + a[1]*b[5] + a[2]*b[8];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						product[3] = a[3]*b[0] + a[4]*b[3] + a[5]*b[6];
 | 
				
			||||||
 | 
						product[4] = a[3]*b[1] + a[4]*b[4] + a[5]*b[7];
 | 
				
			||||||
 | 
						product[5] = a[3]*b[2] + a[4]*b[5] + a[5]*b[8];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						product[6] = a[6]*b[0] + a[7]*b[3] + a[8]*b[6];
 | 
				
			||||||
 | 
						product[7] = a[6]*b[1] + a[7]*b[4] + a[8]*b[7];
 | 
				
			||||||
 | 
						product[8] = a[6]*b[2] + a[7]*b[5] + a[8]*b[8];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(mat, product, sizeof(product));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wlr_matrix_translate(float mat[static 9], float x, float y) {
 | 
				
			||||||
 | 
						float translate[9] = {
 | 
				
			||||||
 | 
							1.0f, 0.0f, x,
 | 
				
			||||||
 | 
							0.0f, 1.0f, y,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
						wlr_matrix_multiply(mat, mat, translate);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wlr_matrix_scale(float mat[static 9], float x, float y) {
 | 
				
			||||||
 | 
						float scale[9] = {
 | 
				
			||||||
 | 
							x,    0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, y,    0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
						wlr_matrix_multiply(mat, mat, scale);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wlr_matrix_rotate(float mat[static 9], float rad) {
 | 
				
			||||||
 | 
						float rotate[9] = {
 | 
				
			||||||
 | 
							cos(rad), -sin(rad), 0.0f,
 | 
				
			||||||
 | 
							sin(rad),  cos(rad), 0.0f,
 | 
				
			||||||
 | 
							0.0f,      0.0f,     1.0f,
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
						wlr_matrix_multiply(mat, mat, rotate);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static const float transforms[][9] = {
 | 
				
			||||||
 | 
						[WL_OUTPUT_TRANSFORM_NORMAL] = {
 | 
				
			||||||
 | 
							1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 1.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
						[WL_OUTPUT_TRANSFORM_90] = {
 | 
				
			||||||
 | 
							0.0f, -1.0f, 0.0f,
 | 
				
			||||||
 | 
							1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
						[WL_OUTPUT_TRANSFORM_180] = {
 | 
				
			||||||
 | 
							-1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, -1.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
						[WL_OUTPUT_TRANSFORM_270] = {
 | 
				
			||||||
 | 
							0.0f, 1.0f, 0.0f,
 | 
				
			||||||
 | 
							-1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
						[WL_OUTPUT_TRANSFORM_FLIPPED] = {
 | 
				
			||||||
 | 
							-1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 1.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
						[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
 | 
				
			||||||
 | 
							0.0f, -1.0f, 0.0f,
 | 
				
			||||||
 | 
							-1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
						[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
 | 
				
			||||||
 | 
							1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, -1.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
						[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
 | 
				
			||||||
 | 
							0.0f, 1.0f, 0.0f,
 | 
				
			||||||
 | 
							1.0f, 0.0f, 0.0f,
 | 
				
			||||||
 | 
							0.0f, 0.0f, 1.0f,
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wlr_matrix_transform(float mat[static 9],
 | 
				
			||||||
 | 
							enum wl_output_transform transform) {
 | 
				
			||||||
 | 
						wlr_matrix_multiply(mat, mat, transforms[transform]);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
 | 
				
			||||||
 | 
					void wlr_matrix_projection(float mat[static 9], int width, int height,
 | 
				
			||||||
 | 
							enum wl_output_transform transform) {
 | 
				
			||||||
 | 
						memset(mat, 0, sizeof(*mat) * 9);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						const float *t = transforms[transform];
 | 
				
			||||||
 | 
						float x = 2.0f / width;
 | 
				
			||||||
 | 
						float y = 2.0f / height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Rotation + reflection
 | 
				
			||||||
 | 
						mat[0] = x * t[0];
 | 
				
			||||||
 | 
						mat[1] = x * t[1];
 | 
				
			||||||
 | 
						mat[3] = y * -t[3];
 | 
				
			||||||
 | 
						mat[4] = y * -t[4];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Translation
 | 
				
			||||||
 | 
						mat[2] = -copysign(1.0f, mat[0] + mat[1]);
 | 
				
			||||||
 | 
						mat[5] = -copysign(1.0f, mat[3] + mat[4]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Identity
 | 
				
			||||||
 | 
						mat[8] = 1.0f;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
 | 
				
			||||||
 | 
							enum wl_output_transform transform, float rotation,
 | 
				
			||||||
 | 
							const float projection[static 9]) {
 | 
				
			||||||
 | 
						int x = box->x;
 | 
				
			||||||
 | 
						int y = box->y;
 | 
				
			||||||
 | 
						int width = box->width;
 | 
				
			||||||
 | 
						int height = box->height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wlr_matrix_identity(mat);
 | 
				
			||||||
 | 
						wlr_matrix_translate(mat, x, y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (rotation != 0) {
 | 
				
			||||||
 | 
							wlr_matrix_translate(mat, width/2, height/2);
 | 
				
			||||||
 | 
							wlr_matrix_rotate(mat, rotation);
 | 
				
			||||||
 | 
							wlr_matrix_translate(mat, -width/2, -height/2);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wlr_matrix_scale(mat, width, height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
 | 
				
			||||||
 | 
							wlr_matrix_translate(mat, 0.5, 0.5);
 | 
				
			||||||
 | 
							wlr_matrix_transform(mat, transform);
 | 
				
			||||||
 | 
							wlr_matrix_translate(mat, -0.5, -0.5);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wlr_matrix_multiply(mat, projection, mat);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -7,7 +7,7 @@
 | 
				
			||||||
#include <wayland-server.h>
 | 
					#include <wayland-server.h>
 | 
				
			||||||
#include <wlr/interfaces/wlr_output.h>
 | 
					#include <wlr/interfaces/wlr_output.h>
 | 
				
			||||||
#include <wlr/render.h>
 | 
					#include <wlr/render.h>
 | 
				
			||||||
#include <wlr/render/matrix.h>
 | 
					#include <wlr/types/wlr_matrix.h>
 | 
				
			||||||
#include <wlr/types/wlr_box.h>
 | 
					#include <wlr/types/wlr_box.h>
 | 
				
			||||||
#include <wlr/types/wlr_output.h>
 | 
					#include <wlr/types/wlr_output.h>
 | 
				
			||||||
#include <wlr/types/wlr_surface.h>
 | 
					#include <wlr/types/wlr_surface.h>
 | 
				
			||||||
| 
						 | 
					@ -139,8 +139,8 @@ void wlr_output_update_enabled(struct wlr_output *output, bool enabled) {
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void wlr_output_update_matrix(struct wlr_output *output) {
 | 
					static void wlr_output_update_matrix(struct wlr_output *output) {
 | 
				
			||||||
	wlr_matrix_texture(output->transform_matrix, output->width, output->height,
 | 
						wlr_matrix_projection(output->transform_matrix, output->width,
 | 
				
			||||||
		output->transform);
 | 
							output->height, output->transform);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void wlr_output_enable(struct wlr_output *output, bool enable) {
 | 
					void wlr_output_enable(struct wlr_output *output, bool enable) {
 | 
				
			||||||
| 
						 | 
					@ -368,25 +368,25 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
 | 
				
			||||||
	assert(renderer);
 | 
						assert(renderer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (!wlr_surface_has_buffer(surface)) {
 | 
						if (!wlr_surface_has_buffer(surface)) {
 | 
				
			||||||
		wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0});
 | 
							wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0});
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct wlr_box box;
 | 
						struct wlr_box box;
 | 
				
			||||||
	output_fullscreen_surface_get_box(output, surface, &box);
 | 
						output_fullscreen_surface_get_box(output, surface, &box);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float matrix[16];
 | 
						float matrix[9];
 | 
				
			||||||
	enum wl_output_transform transform =
 | 
						enum wl_output_transform transform =
 | 
				
			||||||
		wlr_output_transform_invert(surface->current->transform);
 | 
							wlr_output_transform_invert(surface->current->transform);
 | 
				
			||||||
	wlr_matrix_project_box(&matrix, &box, transform, 0,
 | 
						wlr_matrix_project_box(matrix, &box, transform, 0,
 | 
				
			||||||
		&output->transform_matrix);
 | 
							output->transform_matrix);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int nrects;
 | 
						int nrects;
 | 
				
			||||||
	pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
 | 
						pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
 | 
				
			||||||
	for (int i = 0; i < nrects; ++i) {
 | 
						for (int i = 0; i < nrects; ++i) {
 | 
				
			||||||
		output_scissor(output, &rects[i]);
 | 
							output_scissor(output, &rects[i]);
 | 
				
			||||||
		wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0});
 | 
							wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0});
 | 
				
			||||||
		wlr_render_with_matrix(surface->renderer, surface->texture, &matrix, 1.0f);
 | 
							wlr_render_texture_with_matrix(surface->renderer, surface->texture, matrix, 1.0f);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	wlr_renderer_scissor(renderer, NULL);
 | 
						wlr_renderer_scissor(renderer, NULL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -435,15 +435,15 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
 | 
				
			||||||
		goto surface_damage_finish;
 | 
							goto surface_damage_finish;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float matrix[16];
 | 
						float matrix[9];
 | 
				
			||||||
	wlr_matrix_project_box(&matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
 | 
						wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
 | 
				
			||||||
		&cursor->output->transform_matrix);
 | 
							cursor->output->transform_matrix);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int nrects;
 | 
						int nrects;
 | 
				
			||||||
	pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
 | 
						pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
 | 
				
			||||||
	for (int i = 0; i < nrects; ++i) {
 | 
						for (int i = 0; i < nrects; ++i) {
 | 
				
			||||||
		output_scissor(cursor->output, &rects[i]);
 | 
							output_scissor(cursor->output, &rects[i]);
 | 
				
			||||||
		wlr_render_with_matrix(renderer, texture, &matrix, 1.0f);
 | 
							wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0f);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	wlr_renderer_scissor(renderer, NULL);
 | 
						wlr_renderer_scissor(renderer, NULL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -3,7 +3,7 @@
 | 
				
			||||||
#include <wayland-server.h>
 | 
					#include <wayland-server.h>
 | 
				
			||||||
#include <wlr/render/egl.h>
 | 
					#include <wlr/render/egl.h>
 | 
				
			||||||
#include <wlr/render/interface.h>
 | 
					#include <wlr/render/interface.h>
 | 
				
			||||||
#include <wlr/render/matrix.h>
 | 
					#include <wlr/types/wlr_matrix.h>
 | 
				
			||||||
#include <wlr/types/wlr_region.h>
 | 
					#include <wlr/types/wlr_region.h>
 | 
				
			||||||
#include <wlr/types/wlr_surface.h>
 | 
					#include <wlr/types/wlr_surface.h>
 | 
				
			||||||
#include <wlr/util/log.h>
 | 
					#include <wlr/util/log.h>
 | 
				
			||||||
| 
						 | 
					@ -628,22 +628,6 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
 | 
				
			||||||
	return surface;
 | 
						return surface;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void wlr_surface_get_matrix(struct wlr_surface *surface,
 | 
					 | 
				
			||||||
		float (*matrix)[16],
 | 
					 | 
				
			||||||
		const float (*projection)[16],
 | 
					 | 
				
			||||||
		const float (*transform)[16]) {
 | 
					 | 
				
			||||||
	int width = surface->texture->width;
 | 
					 | 
				
			||||||
	int height = surface->texture->height;
 | 
					 | 
				
			||||||
	float scale[16];
 | 
					 | 
				
			||||||
	wlr_matrix_identity(matrix);
 | 
					 | 
				
			||||||
	if (transform) {
 | 
					 | 
				
			||||||
		wlr_matrix_mul(matrix, transform, matrix);
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
	wlr_matrix_scale(&scale, width, height, 1);
 | 
					 | 
				
			||||||
	wlr_matrix_mul(matrix, &scale, matrix);
 | 
					 | 
				
			||||||
	wlr_matrix_mul(projection, matrix, matrix);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
bool wlr_surface_has_buffer(struct wlr_surface *surface) {
 | 
					bool wlr_surface_has_buffer(struct wlr_surface *surface) {
 | 
				
			||||||
	return surface->texture && surface->texture->valid;
 | 
						return surface->texture && surface->texture->valid;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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