mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-01 22:58:38 -04:00
commit
1956d3cedb
27 changed files with 334 additions and 468 deletions
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@ -3,7 +3,7 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include <time.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_wl_shell.h>
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@ -287,17 +287,17 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly,
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goto damage_finish;
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}
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float matrix[16];
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current->transform);
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wlr_matrix_project_box(&matrix, &box, transform, rotation,
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&output->wlr_output->transform_matrix);
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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output->wlr_output->transform_matrix);
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_render_with_matrix(renderer, surface->texture, &matrix, data->alpha);
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wlr_render_texture_with_matrix(renderer, surface->texture, matrix, data->alpha);
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}
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damage_finish:
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@ -353,9 +353,9 @@ static void render_decorations(struct roots_view *view,
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goto damage_finish;
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}
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float matrix[16];
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wlr_matrix_project_box(&matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
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view->rotation, &output->wlr_output->transform_matrix);
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
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view->rotation, output->wlr_output->transform_matrix);
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float color[] = { 0.2, 0.2, 0.2, view->alpha };
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int nrects;
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@ -363,7 +363,7 @@ static void render_decorations(struct roots_view *view,
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pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_render_colored_quad(renderer, &color, &matrix);
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wlr_render_colored_quad(renderer, color, matrix);
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}
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damage_finish:
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@ -490,7 +490,7 @@ static void render_output(struct roots_output *output) {
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_renderer_clear(renderer, &clear_color);
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wlr_renderer_clear(renderer, clear_color);
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}
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// If a view is fullscreen on this output, render it
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