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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-26 06:59:52 -05:00
commit
1956d3cedb
27 changed files with 334 additions and 468 deletions
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@ -26,7 +26,7 @@ struct wlr_drm_plane {
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struct wlr_drm_surface mgpu_surf;
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// Only used by cursor
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float matrix[16];
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float matrix[9];
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struct wlr_texture *wlr_tex;
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struct gbm_bo *cursor_bo;
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bool cursor_enabled;
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@ -13,7 +13,7 @@ struct wlr_renderer;
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void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]);
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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/**
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* Defines a scissor box. Only pixels that lie within the scissor box can be
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* modified by drawing functions. Providing a NULL `box` disables the scissor
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@ -25,31 +25,25 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
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*/
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struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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/**
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* Renders the requested texture using the provided matrix. A typical texture
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* rendering goes like so:
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*
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* struct wlr_renderer *renderer;
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* struct wlr_texture *texture;
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* float projection[16];
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* float matrix[16];
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* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
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*
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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* Renders the requested texture.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha);
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/**
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* Renders the requested texture using the provided matrix.
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*/
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9], float alpha);
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/**
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* Renders a solid quad in the specified color.
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*/
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void wlr_render_colored_quad(struct wlr_renderer *r,
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const float (*color)[4], const float (*matrix)[16]);
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const float color[static 4], const float matrix[static 9]);
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/**
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* Renders a solid ellipse in the specified color.
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*/
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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const float (*color)[4], const float (*matrix)[16]);
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const float color[static 4], const float matrix[static 9]);
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/**
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* Returns a list of pixel formats supported by this renderer.
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*/
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@ -95,22 +89,22 @@ struct wlr_texture {
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* returns.
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*/
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bool wlr_texture_upload_pixels(struct wlr_texture *tex,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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/**
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* Copies pixels to this texture. The buffer is not accessed after this function
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* returns. Under some circumstances, this function may re-upload the entire
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* buffer - therefore, the entire buffer must be valid.
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*/
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bool wlr_texture_update_pixels(struct wlr_texture *surf,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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/**
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* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
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* accessed after this function returns.
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*/
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bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
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struct wl_shm_buffer *shm);
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struct wl_shm_buffer *shm);
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/**
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* Attaches the contents from the given wl_drm wl_buffer resource onto the
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@ -132,18 +126,7 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
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* must be valid.
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*/
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bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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/**
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* Prepares a matrix with the appropriate scale for the given texture and
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* multiplies it with the projection, producing a matrix that the shader can
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* muptlipy vertex coordinates with to get final screen coordinates.
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*
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* The projection matrix is assumed to be an orthographic projection of [0,
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* width) and [0, height], and the x and y coordinates provided are used as
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* such.
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*/
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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/**
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* Destroys this wlr_texture.
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*/
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@ -19,15 +19,16 @@ struct wlr_renderer {
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
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void (*end)(struct wlr_renderer *renderer);
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void (*clear)(struct wlr_renderer *renderer, const float (*color)[4]);
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void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha);
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void (*render_quad)(struct wlr_renderer *renderer,
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const float (*color)[4], const float (*matrix)[16]);
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const float color[static 4], const float matrix[static 9]);
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void (*render_ellipse)(struct wlr_renderer *renderer,
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const float (*color)[4], const float (*matrix)[16]);
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const float color[static 4], const float matrix[static 9]);
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer *renderer, size_t *len);
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bool (*buffer_is_drm)(struct wlr_renderer *renderer,
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@ -61,8 +62,6 @@ struct wlr_texture_impl {
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uint32_t width, uint32_t height);
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bool (*upload_dmabuf)(struct wlr_texture *texture,
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struct wl_resource *dmabuf_resource);
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void (*get_matrix)(struct wlr_texture *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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@ -1,22 +0,0 @@
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#ifndef WLR_RENDER_MATRIX_H
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#define WLR_RENDER_MATRIX_H
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#include <stdint.h>
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#include <wlr/types/wlr_box.h>
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void wlr_matrix_identity(float (*output)[16]);
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void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
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void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
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void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
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enum wl_output_transform;
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void wlr_matrix_transform(float mat[static 16],
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enum wl_output_transform transform);
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform);
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void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
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enum wl_output_transform transform, float rotation, float
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(*projection)[16]);
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#endif
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21
include/wlr/types/wlr_matrix.h
Normal file
21
include/wlr/types/wlr_matrix.h
Normal file
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@ -0,0 +1,21 @@
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#ifndef WLR_TYPES_WLR_MATRIX_H
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#define WLR_TYPES_WLR_MATRIX_H
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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void wlr_matrix_identity(float mat[static 9]);
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void wlr_matrix_translate(float mat[static 9], float x, float y);
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void wlr_matrix_scale(float mat[static 9], float x, float y);
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void wlr_matrix_rotate(float mat[static 9], float rad);
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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void wlr_matrix_transform(float mat[static 9],
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enum wl_output_transform transform);
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void wlr_matrix_projection(float mat[static 9], int width, int height,
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enum wl_output_transform transform);
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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const float projection[static 9]);
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#endif
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@ -76,7 +76,7 @@ struct wlr_output {
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// damage for cursors and fullscreen surface, in output-local coordinates
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pixman_region32_t damage;
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bool frame_pending;
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float transform_matrix[16];
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float transform_matrix[9];
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struct {
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struct wl_signal frame;
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@ -70,8 +70,8 @@ struct wlr_surface {
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struct wlr_surface_state *current, *pending;
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const char *role; // the lifetime-bound role or null
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float buffer_to_surface_matrix[16];
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float surface_to_buffer_matrix[16];
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float buffer_to_surface_matrix[9];
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float surface_to_buffer_matrix[9];
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struct {
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struct wl_signal commit;
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@ -99,19 +99,6 @@ struct wlr_surface {
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struct wlr_renderer;
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struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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struct wlr_renderer *renderer);
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/**
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* Gets a matrix you can pass into wlr_render_with_matrix to display this
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* surface. `matrix` is the output matrix, `projection` is the wlr_output
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* projection matrix, and `transform` is any additional transformations you want
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* to perform on the surface (or NULL/the identity matrix if you don't).
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* `transform` is used before the surface is scaled, so its geometry extends
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* from 0 to 1 in both dimensions.
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*/
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float (*matrix)[16],
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const float (*projection)[16],
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const float (*transform)[16]);
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/**
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* Set the lifetime role for this surface. Returns 0 on success or -1 if the
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