From 67fa22a8b507092776c8faabf82b8b3152294336 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Mon, 27 Jan 2025 18:09:34 +0100 Subject: [PATCH] render/gles2: check shaders once We'd always check shaders each time we were building, even if the shaders didn't change. This is caused by the check not producing any file, so ninja can't check whether the output file is up-to-date. Fix this by capturing the output and write to a file. TODO: error messages are no longer visible. --- render/gles2/shaders/meson.build | 1 + 1 file changed, 1 insertion(+) diff --git a/render/gles2/shaders/meson.build b/render/gles2/shaders/meson.build index 64e4e93fb..504187e24 100644 --- a/render/gles2/shaders/meson.build +++ b/render/gles2/shaders/meson.build @@ -14,6 +14,7 @@ foreach name : shaders input: name, output: name + '_check', command: [glslang, '@INPUT@'], + capture: true, build_by_default: true, )