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	render/egl: enable EGL_LOSE_CONTEXT_ON_RESET
This allows the GLES2 renderer to figure out when a GPU reset happens.
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					 2 changed files with 10 additions and 1 deletions
				
			
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			@ -15,6 +15,7 @@ struct wlr_egl {
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		bool EXT_image_dma_buf_import;
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		bool EXT_image_dma_buf_import_modifiers;
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		bool IMG_context_priority;
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		bool EXT_create_context_robustness;
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		// Device extensions
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		bool EXT_device_drm;
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								render/egl.c
									
										
									
									
									
								
							
							
						
						
									
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								render/egl.c
									
										
									
									
									
								
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			@ -288,6 +288,9 @@ static bool egl_init_display(struct wlr_egl *egl, EGLDisplay display) {
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			"eglQueryDmaBufModifiersEXT");
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	}
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	egl->exts.EXT_create_context_robustness =
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		check_egl_ext(display_exts_str, "EGL_EXT_create_context_robustness");
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	const char *device_exts_str = NULL, *driver_name = NULL;
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	if (egl->exts.EXT_device_query) {
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		EGLAttrib device_attrib;
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			@ -385,7 +388,7 @@ static bool egl_init(struct wlr_egl *egl, EGLenum platform,
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	}
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	size_t atti = 0;
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	EGLint attribs[5];
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	EGLint attribs[7];
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	attribs[atti++] = EGL_CONTEXT_CLIENT_VERSION;
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	attribs[atti++] = 2;
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			@ -400,6 +403,11 @@ static bool egl_init(struct wlr_egl *egl, EGLenum platform,
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		attribs[atti++] = EGL_CONTEXT_PRIORITY_HIGH_IMG;
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	}
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	if (egl->exts.EXT_create_context_robustness) {
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		attribs[atti++] = EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT;
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		attribs[atti++] = EGL_LOSE_CONTEXT_ON_RESET_EXT;
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	}
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	attribs[atti++] = EGL_NONE;
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	assert(atti <= sizeof(attribs)/sizeof(attribs[0]));
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