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render/egl: enable EGL_LOSE_CONTEXT_ON_RESET
This allows the GLES2 renderer to figure out when a GPU reset happens.
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parent
261d6998fb
commit
165352e32f
2 changed files with 10 additions and 1 deletions
10
render/egl.c
10
render/egl.c
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@ -288,6 +288,9 @@ static bool egl_init_display(struct wlr_egl *egl, EGLDisplay display) {
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"eglQueryDmaBufModifiersEXT");
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}
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egl->exts.EXT_create_context_robustness =
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check_egl_ext(display_exts_str, "EGL_EXT_create_context_robustness");
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const char *device_exts_str = NULL, *driver_name = NULL;
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if (egl->exts.EXT_device_query) {
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EGLAttrib device_attrib;
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@ -385,7 +388,7 @@ static bool egl_init(struct wlr_egl *egl, EGLenum platform,
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}
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size_t atti = 0;
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EGLint attribs[5];
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EGLint attribs[7];
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attribs[atti++] = EGL_CONTEXT_CLIENT_VERSION;
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attribs[atti++] = 2;
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@ -400,6 +403,11 @@ static bool egl_init(struct wlr_egl *egl, EGLenum platform,
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attribs[atti++] = EGL_CONTEXT_PRIORITY_HIGH_IMG;
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}
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if (egl->exts.EXT_create_context_robustness) {
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attribs[atti++] = EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT;
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attribs[atti++] = EGL_LOSE_CONTEXT_ON_RESET_EXT;
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}
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attribs[atti++] = EGL_NONE;
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assert(atti <= sizeof(attribs)/sizeof(attribs[0]));
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