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render/color: add wlr_color_primaries_to_xyz()
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3 changed files with 68 additions and 0 deletions
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@ -1,7 +1,9 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/render/color.h>
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#include "render/color.h"
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#include "util/matrix.h"
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struct wlr_color_transform *wlr_color_transform_init_srgb(void) {
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struct wlr_color_transform *tx = calloc(1, sizeof(struct wlr_color_transform));
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@ -50,3 +52,50 @@ struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
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struct wlr_color_transform_lut3d *lut3d = wl_container_of(tr, lut3d, base);
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return lut3d;
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}
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static void multiply_matrix_vector(float out[static 3], float m[static 9], float v[static 3]) {
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float result[3] = {
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m[0] * v[0] + m[1] * v[1] + m[2] * v[2],
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m[3] * v[0] + m[4] * v[1] + m[5] * v[2],
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m[6] * v[0] + m[7] * v[1] + m[8] * v[2],
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};
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memcpy(out, result, sizeof(result));
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}
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static void xy_to_xyz(float out[static 3], struct wlr_color_cie1931_xy src) {
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if (src.y == 0) {
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out[0] = out[1] = out[2] = 0;
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return;
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}
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out[0] = src.x / src.y;
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out[1] = 1;
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out[2] = (1 - src.x - src.y) / src.y;
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}
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void wlr_color_primaries_to_xyz(const struct wlr_color_primaries *primaries, float matrix[static 9]) {
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// See: http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
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float r[3], g[3], b[3], w[3];
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xy_to_xyz(r, primaries->red);
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xy_to_xyz(g, primaries->green);
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xy_to_xyz(b, primaries->blue);
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xy_to_xyz(w, primaries->white);
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float xyz_matrix[9] = {
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r[0], g[0], b[0],
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r[1], g[1], b[1],
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r[2], g[2], b[2],
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};
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matrix_invert(xyz_matrix, xyz_matrix);
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float S[3];
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multiply_matrix_vector(S, xyz_matrix, w);
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float result[] = {
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S[0] * r[0], S[1] * g[0], S[2] * b[0],
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S[0] * r[1], S[1] * g[1], S[2] * b[1],
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S[0] * r[2], S[1] * g[2], S[2] * b[2],
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};
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memcpy(matrix, result, sizeof(result));
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}
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