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render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer.
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41e53d1499
commit
135721118a
8 changed files with 32 additions and 63 deletions
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@ -198,6 +198,10 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
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return &texture->wlr_texture;
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}
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#ifndef DRM_FORMAT_BIG_ENDIAN
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#define DRM_FORMAT_BIG_ENDIAN 0x80000000
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#endif
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struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
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struct wlr_dmabuf_attributes *attribs) {
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assert(wlr_egl_is_current(egl));
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@ -212,6 +216,18 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
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return NULL;
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}
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switch (attribs->format & ~DRM_FORMAT_BIG_ENDIAN) {
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case WL_SHM_FORMAT_YUYV:
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case WL_SHM_FORMAT_YVYU:
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case WL_SHM_FORMAT_UYVY:
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case WL_SHM_FORMAT_VYUY:
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case WL_SHM_FORMAT_AYUV:
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// TODO: YUV based formats not yet supported, require multiple images
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return false;
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default:
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break;
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}
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struct wlr_gles2_texture *texture =
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calloc(1, sizeof(struct wlr_gles2_texture));
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if (texture == NULL) {
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